Clientside Ammunation

This commit is contained in:
VegaZ
2021-04-16 23:10:21 +02:00
parent 8799bfe81b
commit 9a5df05b65
6 changed files with 2096 additions and 28 deletions

View File

@@ -7,6 +7,8 @@ using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Services;
namespace ReallifeGamemode.Server.Shop.Ammunation
{
@@ -25,7 +27,7 @@ namespace ReallifeGamemode.Server.Shop.Ammunation
{
using (var dbContext = new DatabaseContext())
{
weaponList = dbContext.Weapons.ToList();
weaponList = dbContext.Weapons.ToList().FindAll(w => w.AmmunationActive == true);
}
}
public void LoadShopNUI(Player client)
@@ -34,5 +36,25 @@ namespace ReallifeGamemode.Server.Shop.Ammunation
List<Weapon> shopWeapons = weaponList.ToList();
client.TriggerEvent("AmmunationShop:LoadNativeUI", JsonConvert.SerializeObject(shopWeapons));
}
[RemoteEvent("CLIENT:Ammunation_BuyWeapon")]
public void AmmunationBuyWeapoon(Player player, WeaponHash weaponmodel, int ammo , int price)
{
player.SendChatMessage("JO IS ANGEKOMMEN" + weaponmodel + " " + ammo + " " + price);
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
if (user.Handmoney < price)
{
player.SendNotification("Du hast nicht genügend Geld bei dir");
return;
}
user.Handmoney -= price;
dbContext.SaveChanges();
player.GiveWeapon((WeaponHash)weaponmodel, ammo);
//client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
}
}
}
}