Clientside Ammunation

This commit is contained in:
VegaZ
2021-04-16 23:10:21 +02:00
parent 8799bfe81b
commit 9a5df05b65
6 changed files with 2096 additions and 28 deletions

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@@ -15,53 +15,76 @@ export default function ammunation(globalData: IGlobalData) {
var weapons: Weapon[];
mp.events.add("AmmunationShop:LoadNativeUI", (weaponList: string) => {
mp.gui.chat.push("a "+ weaponList);
//mp.gui.chat.activate(false);
//globalData.InMenu = true;
weapons = JSON.parse(weaponList);
mp.gui.chat.push("b " +weapons.toString());
weapons = JSON.parse(weaponList);
var menu = getAmmunationMenu();
//Schaut nach ob mindestens eine Waffe in weapons existiert welche die CategoryId beinhaltet
for (var c = 1; c < 9; c++) {
for (var c = 1; c < 10; c++) {
switch (c) {
case 1: {//Meelee
case 1: { //Meelee
break;
}
case 2: {//Pistolen
case 2: { //Pistolen
if (weapons.find(w => w.CategoryId == c)) {
var pistolItem = new MenuItem("Pistolen", "",);
var pistolItem = new MenuItem("Pistolen", "Das kleine Kaliber",);
menu.AddItem(pistolItem);
menu.BindMenuToItem(getWeaponsFromCategory(menu, c, "Pistolen"),pistolItem);
}
break;
}
case 9: { //Sonstiges (Armor / Fallschirm)
var otherItem = new MenuItem("Sonstiges", "Schutzwesten, Fallschirme...",);
menu.AddItem(otherItem);
menu.BindMenuToItem(getWeaponsFromCategory(menu, c, "Sonstiges"), otherItem);
break;
}
}
}
menu.Open();
mp.gui.chat.activate(false);
globalData.InMenu = true;
menu.MenuClose.on(() => {
globalData.InMenu = false;
mp.gui.chat.show(true);
})
});
function getAmmunationMenu(): NativeUI.Menu {
return new Menu("Ammunation", "", new Point(0, screenRes.y / 3), null, null);
return new Menu("", "AMMU NATION - Waffenladen", new Point(0, screenRes.y / 3), "shopui_title_gunclub", "shopui_title_gunclub");
}
function getWeaponsFromCategory(parentMenu: NativeUI.Menu, category: number, categoryName: string): NativeUI.Menu {
var categoryMenu = new Menu(categoryName, "", new Point(0, screenRes.y / 3), null, null);
var categoryMenu = new Menu("", categoryName, new Point(0, screenRes.y / 3), "shopui_title_gunclub", "shopui_title_gunclub");
categoryMenu.Visible = false;
var cWeapons: Weapon[] = weapons.filter(w => w.CategoryId == category);
if (category < 9) { //Weapons aus Datenbank
cWeapons.forEach(weapon => {
var menuItem = new MenuItem(weapon.WeaponModel, "Munition: " + weapon.Ammo);
categoryMenu.AddItem(menuItem);
menuItem.SetRightLabel("~g~$~w~" + weapon.Price.toString());
var weaponItem: NativeUI.UIMenuItem = new MenuItem(weapon.WeaponModel, "Munition: " + weapon.Ammo, [weapon.WeaponModel, weapon.Ammo, weapon.Price]);
categoryMenu.AddItem(weaponItem);
weaponItem.SetRightLabel("~g~$" + weapon.Price.toString());
})
categoryMenu.ItemSelect.on((item: NativeUI.UIMenuItem, index: number) => {
mp.events.callRemote("CLIENT:Ammunation_BuyWeapon", item.Data[0], item.Data[1], item.Data[2]); //weaponmodel / ammo / price
});
} else { //Sonstiges = Schutzwesten / Fallschirme
var armorItem = new MenuItem("Schutzweste", "Sch\u00fctzt dich");
categoryMenu.AddItem(armorItem);
armorItem.SetRightLabel("~g~$3000");
var parachuteItem = new MenuItem("Fallschirm", "Flieg damit wohin du willst");
categoryMenu.AddItem(parachuteItem);
parachuteItem.SetRightLabel("~g~$500");
}
return categoryMenu;
};
};

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@@ -19,5 +19,8 @@ namespace ReallifeGamemode.Database.Entities
public int SlotID { get; set; }
public int Ammo { get; set; }
public float Price { get; set; }
public bool Legal { get; set; }
public bool AmmunationActive { get; set; }
}
}

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,33 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class Ammunations2 : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<bool>(
name: "AmmunationActive",
table: "Weapons",
nullable: false,
defaultValue: false);
migrationBuilder.AddColumn<bool>(
name: "Legal",
table: "Weapons",
nullable: false,
defaultValue: false);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "AmmunationActive",
table: "Weapons");
migrationBuilder.DropColumn(
name: "Legal",
table: "Weapons");
}
}
}

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@@ -1600,9 +1600,15 @@ namespace ReallifeGamemode.Database.Migrations
b.Property<int>("Ammo")
.HasColumnType("int");
b.Property<bool>("AmmunationActive")
.HasColumnType("tinyint(1)");
b.Property<int>("CategoryId")
.HasColumnType("int");
b.Property<bool>("Legal")
.HasColumnType("tinyint(1)");
b.Property<float>("Price")
.HasColumnType("float");

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@@ -7,6 +7,8 @@ using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Services;
namespace ReallifeGamemode.Server.Shop.Ammunation
{
@@ -25,7 +27,7 @@ namespace ReallifeGamemode.Server.Shop.Ammunation
{
using (var dbContext = new DatabaseContext())
{
weaponList = dbContext.Weapons.ToList();
weaponList = dbContext.Weapons.ToList().FindAll(w => w.AmmunationActive == true);
}
}
public void LoadShopNUI(Player client)
@@ -34,5 +36,25 @@ namespace ReallifeGamemode.Server.Shop.Ammunation
List<Weapon> shopWeapons = weaponList.ToList();
client.TriggerEvent("AmmunationShop:LoadNativeUI", JsonConvert.SerializeObject(shopWeapons));
}
[RemoteEvent("CLIENT:Ammunation_BuyWeapon")]
public void AmmunationBuyWeapoon(Player player, WeaponHash weaponmodel, int ammo , int price)
{
player.SendChatMessage("JO IS ANGEKOMMEN" + weaponmodel + " " + ammo + " " + price);
using (var dbContext = new DatabaseContext())
{
User user = player.GetUser(dbContext);
if (user.Handmoney < price)
{
player.SendNotification("Du hast nicht genügend Geld bei dir");
return;
}
user.Handmoney -= price;
dbContext.SaveChanges();
player.GiveWeapon((WeaponHash)weaponmodel, ammo);
//client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
}
}
}
}