Nicht als Beifahrer + Nicht an aus an aus
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@@ -6,6 +6,8 @@ using Newtonsoft.Json;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Database.Models;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Managers;
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namespace ReallifeGamemode.Server.Job
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{
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@@ -131,6 +133,8 @@ namespace ReallifeGamemode.Server.Job
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[RemoteEvent("startBusRoute")]
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public void StartBusRoute(Player player, string type)
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{
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if (player.VehicleSeat == 0)
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{
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if (type == "Kurz 1")
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{
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@@ -152,12 +156,14 @@ namespace ReallifeGamemode.Server.Job
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{
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CheckPointHandle.StartCheckPointRoute(player, RouteVeryLong, 3000, 1, 7, 5, "busDriverJob");
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}
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}
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}
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public static void payWage(Player jobber, int wage)
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{
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using (var dbContext = new DatabaseContext())
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{
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if (jobber.VehicleSeat == 0)
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{
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jobber.GetUser(dbContext).BankAccount.Balance += wage;
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jobber.SendChatMessage($"~y~[JOB] ~w~Du hast ~g~${wage} ~w~bekommen.");
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@@ -173,6 +179,14 @@ namespace ReallifeGamemode.Server.Job
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jobber.SendChatMessage($"~y~[JOB] ~w~Du hast nun ~g~Skill-Level 3 ~w~erreicht!");
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jobber.SendChatMessage($"~y~[JOB] ~w~Du kannst jetzt mit dem Coach, und dem Tourbus fahren!");
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}
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}
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else
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{
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JobBase job = JobManager.GetJob(jobber.GetUser().JobId.Value);
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job.StopJob(jobber);
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CheckPointHandle.DeleteCheckpoints(jobber);
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ChatService.SendMessage(jobber, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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}
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//BusLetzterCheckpoint(jobber);
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//BusDriverJob rt = null;
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//rt.BusLetzterCheckpoint()
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@@ -5,6 +5,9 @@ using ReallifeGamemode.Server.Util;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Managers;
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namespace ReallifeGamemode.Server.Job
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{
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class PilotJob : JobBase
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@@ -138,6 +141,8 @@ namespace ReallifeGamemode.Server.Job
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}
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[RemoteEvent("startPilotRoute")]
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public void StartPilotRoute(Player player, string type)
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{
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if (player.VehicleSeat == 0)
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{
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if (type == "Route 1")
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{
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@@ -164,9 +169,12 @@ namespace ReallifeGamemode.Server.Job
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CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 40, "pilotJob");
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}
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}
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}
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public static void payWage(Player jobber, int wage)
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{
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using (var dbContext = new DatabaseContext())
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{
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if (jobber.VehicleSeat == 0)
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{
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jobber.GetUser(dbContext).BankAccount.Balance += wage;
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jobber.SendChatMessage($"~y~[JOB] ~w~Du hast ~g~${wage} ~w~bekommen.");
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@@ -178,6 +186,14 @@ namespace ReallifeGamemode.Server.Job
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jobber.SendChatMessage($"~y~[JOB] ~w~Du kannst jetzt auch mit dem Velum Flugzeug (LS Airport) fliegen!");
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}
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}
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else
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{
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JobBase job = JobManager.GetJob(jobber.GetUser().JobId.Value);
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job.StopJob(jobber);
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CheckPointHandle.DeleteCheckpoints(jobber);
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ChatService.SendMessage(jobber, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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}
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}
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}
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[RemoteEvent("PilotLetzterCheckpoint")]
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public static void PilotLetzterCheckpoint(Player player)
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