Fix Revive not setting DB
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@@ -323,11 +323,7 @@ namespace ReallifeGamemode.Server.Commands
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deadPlayerUser.Handmoney = 0;
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deadPlayerUser.Handmoney = 0;
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deadPlayerUser.BankAccount.Balance -= bankMoney;
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deadPlayerUser.BankAccount.Balance -= bankMoney;
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}
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}
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dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += Medic.ReviveIncome;
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dbContext.SaveChanges();
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player.PlayAnimation("amb@medic@standing@kneel@enter", "enter", 0);
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player.PlayAnimation("amb@medic@standing@kneel@enter", "enter", 0);
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deadPlayer.TriggerEvent("onPlayerRevived");
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deadPlayer.TriggerEvent("onPlayerRevived");
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@@ -335,7 +331,9 @@ namespace ReallifeGamemode.Server.Commands
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deadPlayer.SendNotification($"Du wurdest von ~y~{player.Name}~s~ für ~g~{100.ToMoneyString()} ~s~wiederbelebt.");
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deadPlayer.SendNotification($"Du wurdest von ~y~{player.Name}~s~ für ~g~{100.ToMoneyString()} ~s~wiederbelebt.");
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player.SendNotification($"Du hast ~y~{deadPlayer.Name}~s~ wiederbelebt und ~g~{Medic.ReviveIncome}$ ~s~für die Fraktion verdient.");
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player.SendNotification($"Du hast ~y~{deadPlayer.Name}~s~ wiederbelebt und ~g~{Medic.ReviveIncome}$ ~s~für die Fraktion verdient.");
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deadPlayer.SetData("isDead", false);
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deadPlayer.SetData("isDead", false);
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dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += Medic.ReviveIncome;
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User u;
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User u;
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u = deadPlayer.GetUser(dbContext);
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u = deadPlayer.GetUser(dbContext);
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u.Dead = false;
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u.Dead = false;
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