add ability to buy vehicle for faction and group

This commit is contained in:
Lennart Kampshoff
2019-05-05 18:44:36 +02:00
parent a88d5256a8
commit 9c35e3773b
3 changed files with 54 additions and 17 deletions

View File

@@ -121,7 +121,7 @@ namespace ReallifeGamemode.Server.Managers
List<string> availableTargets = new List<string>()
{
"Spieler (dich selbst)"
"Spieler"
};
if (player.GetUser().FactionLeader && !player.GetUser().Faction.StateOwned) availableTargets.Add("Fraktion");
@@ -133,7 +133,6 @@ namespace ReallifeGamemode.Server.Managers
[RemoteEvent("VehShop_BuyVehicle")]
public void CarDealerBusiness_BuyVehicle(Client player, string target)
{
player.SendChatMessage(target);
ServerVehicle sVeh = player.Vehicle?.GetServerVehicle();
if (sVeh == null) return;
if (!(sVeh is ShopVehicle)) return;
@@ -151,23 +150,60 @@ namespace ReallifeGamemode.Server.Managers
player.TriggerEvent("SERVER:Util_setWaypoint", spawnPos.X, spawnPos.Y);
UserVehicle newVeh = new UserVehicle
ServerVehicle newVeh = null;
if(target == "Spieler")
{
Heading = business.CarSpawnHeading,
PositionX = spawnPos.X,
PositionY = spawnPos.Y,
PositionZ = spawnPos.Z,
Locked = false,
UserId = player.GetUser().Id,
Model = shopVehicle.Model,
PrimaryColor = 111,
SecondaryColor = 111,
Active = true,
};
newVeh = new UserVehicle
{
Heading = business.CarSpawnHeading,
PositionX = spawnPos.X,
PositionY = spawnPos.Y,
PositionZ = spawnPos.Z,
Locked = false,
UserId = player.GetUser().Id,
Model = shopVehicle.Model,
PrimaryColor = 111,
SecondaryColor = 111,
Active = true,
};
}
else if(target == "Fraktion")
{
newVeh = new FactionVehicle
{
Heading = business.CarSpawnHeading,
PositionX = spawnPos.X,
PositionY = spawnPos.Y,
PositionZ = spawnPos.Z,
Locked = false,
FactionId = player.GetUser().FactionId,
Model = shopVehicle.Model,
PrimaryColor = 111,
SecondaryColor = 111,
Active = true,
};
}
else if(target == "Gruppe")
{
newVeh = new GroupVehicle
{
Heading = business.CarSpawnHeading,
PositionX = spawnPos.X,
PositionY = spawnPos.Y,
PositionZ = spawnPos.Z,
Locked = false,
GroupId = player.GetUser().Group.Id,
Model = shopVehicle.Model,
PrimaryColor = 111,
SecondaryColor = 111,
Active = true,
};
}
using (var dbContext = new DatabaseContext())
{
dbContext.UserVehicles.Add(newVeh);
dbContext.ServerVehicles.Add(newVeh);
dbContext.SaveChanges();
}