block input for all firearms #17

This commit is contained in:
2021-04-07 19:29:08 +02:00
parent b056700f85
commit 9caba94199

View File

@@ -15,92 +15,79 @@
}
});
mp.events.add('SERVER:WeaponModifier', (player) => {
mp.events.add('SERVER:WeaponModifier', (player: PlayerMp) => {
//mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
//mp.players.local.setWeaponDamageModifier(modifier);
let modifier = 1;
let meelemodifier = 1;
blockInput = (mp.game.weapon.getWeapontypeGroup(player.weapon) != 2685387236);
switch (player.weapon) {
case 0x1B06D571: //Pistol
modifier = 0.4;
meelemodifier = 1;
blockInput = true;
break;
case 0xBFE256D4: //Pistol_MK2
modifier = 0.4;
meelemodifier = 1;
blockInput = true;
break;
case 0x5EF9FEC4: //Combatpistol
modifier = 0.5;
meelemodifier = 1;
blockInput = true;
break;
case 0x99AEEB3B: //Pistol50
modifier = 0.35;
meelemodifier = 1;
blockInput = true;
break;
case 0x2BE6766B: //SMG
modifier = 0.25;
meelemodifier = 1;
blockInput = true;
break;
case 0x1D073A89: //Pumpshotgun
modifier = 0.2;
meelemodifier = 1;
blockInput = true;
break;
case 0x83BF0278: //Cabinerifle
modifier = 0.2;
meelemodifier = 1;
blockInput = true;
break;
case 0x624FE830: //Compactrifle
modifier = 0.2;
meelemodifier = 0.1;
blockInput = true;
break;
case 0x05FC3C11: //Sniperrifle
modifier = 0.5;
meelemodifier = 1;
blockInput = true;
break;
case 0xA2719263: //Meele Umarmed Fist
meelemodifier = 0.1;
modifier = 1;
blockInput = false;
//mp.gui.chat.push("FistModifier: " + meelemodifier);
break;
case 0x958A4A8F: //Meele Baseball Bat
meelemodifier = 0.15;
modifier = 1;
blockInput = false;
break;
case 0x8BB05FD7: //Meele Flashlight
meelemodifier = 0.1;
modifier = 1;
blockInput = false;
break;
case 0xD8DF3C3C: //Meele Knuckle
meelemodifier = 0.1;
modifier = 1;
blockInput = false;
//mp.gui.chat.push("KnuckleModifier: " + meelemodifier);
break;
case 0x678B81B1: //Meele Nightstick
meelemodifier = 0.1;
modifier = 1;
blockInput = false;
break;
default:
modifier = 1;
meelemodifier = 1;
blockInput = false;
break;
}