Add PunkteSystem

This commit is contained in:
Mac_Slash
2020-04-08 16:42:28 +02:00
parent 176f098b4f
commit 9cd5fa3f40
11 changed files with 418 additions and 257 deletions

View File

@@ -98,9 +98,13 @@ namespace ReallifeGamemode.Server.Events
User user = player.GetUser();
switch (user.FactionId)
{
//LSFD
//LSPD
case 1:
player.TriggerEvent("showFactionInteractionLSPD", user.FactionId, user.GetData<bool>("duty"), user.Faction.Name, user.FactionLeader);
break;
//Medic
case 2:
player.TriggerEvent("showFactionInteraction", user.FactionId, user.GetData<bool>("duty"), user.Faction.Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString());
player.TriggerEvent("showFactionInteractionMedic", user.FactionId, user.GetData<bool>("duty"), user.Faction.Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString());
break;
}
}
@@ -127,6 +131,7 @@ namespace ReallifeGamemode.Server.Events
{
regDate = u.RegistrationDate.ToShortDateString(),
adminLevel = u.AdminLevel.GetName(),
points = u.Points,
faction = u.Faction?.Name ?? "Zivilist",
factionRank = u.GetFactionRank().RankName,
group = u.Group?.Name ?? "Keine",