Merge branch 'develop' into 'master'

[HOTFIX] Fix undefined in infobox, Taxi call , Drivingschool menu and online list

See merge request log-gtav/reallife-gamemode!29
This commit is contained in:
hydrant
2021-04-03 21:24:51 +00:00
9 changed files with 67 additions and 12 deletions

View File

@@ -50,7 +50,7 @@ export default function (globalData: IGlobalData): void {
var playerName;
var playerId;
var playerMoney;
var playerMoney = "5000";
mp.events.add("draw", (pName, pId) => {
playerName = pName;
@@ -110,6 +110,9 @@ export default function (globalData: IGlobalData): void {
});
mp.events.add("updateMoney", (money) => {
if (money == undefined)
money = 0;
playerMoney = moneyFormat(money);
});

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@@ -23,7 +23,7 @@ export default function drivingSchoolList(globalData: IGlobalData) {
var drivingMenu: NativeUI.Menu;
var stage = "";
var stage = "Auto";
//Weapon Menu

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@@ -3540,6 +3540,33 @@ namespace ReallifeGamemode.Server.Commands
player.SendChatMessage("~m~Benutzung:~s~ /business [price] [Option]");
}
[Command("checkstats", "~m~Benutzung:~s~ /checkstats [Name / ID]")]
public void CmdAdminCheckStats(Player player, string nameOrId)
{
User user = player.GetUser();
if(!user.IsAdmin(AdminLevel.ADMIN))
{
ChatService.NotAuthorized(player);
}
Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
if(target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
return;
}
User targetUser = target.GetUser();
int handmoney = targetUser.Handmoney;
int bankmoney = targetUser.BankAccount.Balance;
bool driverLicense = targetUser.DriverLicenseVehicle;
bool bikeLicense = targetUser.DriverLicenseBike;
bool flyingLicense = targetUser.FlyingLicensePlane;
bool weaponLicense = targetUser.WeaponLicense;
ChatService.SendMessage(player, $"Stats von {target.Name} - HandMoney: {handmoney.ToMoneyString()}, BankMoney: {bankmoney.ToMoneyString()}, DriverLicense: {driverLicense.ToString()}, BikeLicense: {bikeLicense.ToString()}, FlyingLicense: {flyingLicense.ToString()}, WeaponLicense: {weaponLicense.ToString()}");
}
#endregion ALevel1337
#region ALevel1338

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@@ -10,6 +10,7 @@ using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Factions.Medic;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Services;
/**
@@ -43,20 +44,21 @@ namespace ReallifeGamemode.Server.Commands
[Command("ga", "~m~Benutzung: ~s~/ga [Nachricht]", GreedyArg = true)]
public void CmdFactionGA(Player player, string message)
{
Faction f = player.GetUser()?.Faction;
User user = player.GetUser();
Faction f = user?.Faction;
if (f == null || f.StateOwned)
{
ChatService.NotAuthorized(player);
return;
}
if (player.GetUser().Faction.Name == "Ballas" || player.GetUser().Faction.Name == "Grove")
if (f.Name == "Ballas" || f.Name == "Grove" || user.IsAdmin(AdminLevel.ADMIN))
{
message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
string broadcastMessage = "!{FF0000}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + " **";
using (var context = new DatabaseContext())
{
ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.GangOwned));
ChatService.BroadcastFaction(broadcastMessage, context.Factions.ToList().FindAll(c => c.GangOwned), true);
}
}
else
@@ -177,7 +179,8 @@ namespace ReallifeGamemode.Server.Commands
[Command("lc", "~m~Benutzung: ~s~/lc [Nachricht]", GreedyArg = true)]
public void CmdFactionLc(Player player, string message)
{
if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false)
User user = player.GetUser();
if (user?.FactionId == null || user.FactionLeader == false || !user.IsAdmin(AdminLevel.ADMIN))
{
ChatService.NotAuthorized(player);
return;
@@ -189,7 +192,8 @@ namespace ReallifeGamemode.Server.Commands
NAPI.Pools.GetAllPlayers().ForEach(p =>
{
if (p.GetUser()?.FactionLeader ?? false) ChatService.SendMessage(p, broadcastMsg);
User pUser = p.GetUser();
if (pUser?.FactionLeader ?? false || pUser.IsAdmin(AdminLevel.ADMIN)) ChatService.SendMessage(p, broadcastMsg);
});
}

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@@ -612,14 +612,14 @@ namespace ReallifeGamemode.Server.Events
public void KeyPressO(Player player)
{
if (!player.IsLoggedIn()) return;
List<Player> players = NAPI.Pools.GetAllPlayers().Where(p => p.IsLoggedIn() == true).ToList();
List<Player> players = NAPI.Pools.GetAllPlayers().Where(p => p.IsLoggedIn() == true).OrderBy(o => o.Handle.Value).ToList();
var listPlayers = players.Select(p => new
{
Id = p.Handle.Value,
p.Name,
p.Ping,
FactionName = p.GetUser().Faction?.Name ?? "Zivilist",
FactionName = p.GetUser()?.Faction?.Name ?? "Zivilist",
});
player.TriggerEvent("showPlayerlist", JsonConvert.SerializeObject(listPlayers));
}

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@@ -93,6 +93,11 @@ namespace ReallifeGamemode.Server.Extensions
internal static T GetData<T>(this User user, string key, T nullValue)
{
if(user == null)
{
return default;
}
key += "data_";
if (!user.Player.HasData(key)) return nullValue;
return JsonConvert.DeserializeObject<T>(user.Player.GetData<dynamic>(key));
@@ -102,6 +107,11 @@ namespace ReallifeGamemode.Server.Extensions
internal static void SetData(this User user, string key, object value)
{
if(user == null)
{
return;
}
key += "data_";
user.Player.SetData(key, JsonConvert.SerializeObject(value));
}

View File

@@ -22,7 +22,7 @@ namespace ReallifeGamemode.Server.Factions.Medic
public static List<MedicTask> ReviveTasks = new List<MedicTask>();
public static List<MedicTask> HealTasks = new List<MedicTask>();
public static List<MedicTask> FireTasks = new List<MedicTask>();
public static int ReviveIncome = 500;
public static int ReviveIncome = 100;
public static int dutyMedics = 0;
public static void AddTaskToList(MedicTask task)

View File

@@ -443,6 +443,12 @@ namespace ReallifeGamemode.Server.Managers
{
var taxiJob = JobManager.GetJob<TaxiDriverJob>();
if(taxiJob == null)
{
player.SendChatMessage("Aktuell kann kein Taxi gerufen werden.");
return;
}
if (taxiJob.TaxiContracts.Where(t => t.Name == player.Name).Count() != 0)
{
ChatService.ErrorMessage(player, "Du kannst nur einmal ein Taxi rufen");

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@@ -52,11 +52,12 @@ namespace ReallifeGamemode.Server.Services
/// </summary>
/// <param name="message">Die Nachricht, die gesendet werden soll</param>
/// <param name="factions">Die Liste an Fraktionen, die diese Nachricht bekommen sollen</param>
public static void BroadcastFaction(string message, List<Faction> factions)
public static void BroadcastFaction(string message, List<Faction> factions, bool toAdmins = false)
{
foreach (Player c in NAPI.Pools.GetAllPlayers())
{
Faction f = c.GetUser()?.Faction;
User user = c.GetUser();
Faction f = user.Faction;
if (f != null)
{
if (factions.Find(fT => fT.Id == f.Id) != null)
@@ -64,6 +65,10 @@ namespace ReallifeGamemode.Server.Services
ChatService.SendMessage(c, message);
}
}
else if(user.IsAdmin(AdminLevel.ADMIN) && toAdmins)
{
ChatService.SendMessage(c, message);
}
}
}