add option to stop job, enable engine of job vehicle only when player is in job
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@@ -3,6 +3,7 @@ using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -12,11 +13,11 @@ namespace ReallifeGamemode.Server.Job
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{
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public abstract class JobBase
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{
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protected delegate void JobStartHandler();
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protected delegate void JobStopHandler();
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public delegate void JobStartHandler();
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public delegate void JobStopHandler();
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protected event JobStartHandler JobStart;
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protected event JobStopHandler JobStop;
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public event JobStartHandler JobStart;
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public event JobStopHandler JobStop;
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private readonly List<Client> _inJob = new List<Client>();
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@@ -30,11 +31,7 @@ namespace ReallifeGamemode.Server.Job
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{
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_inJob.Add(player);
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if (NeedVehicleToStart && !GetJobVehicles().Any(v => VehicleManager.GetVehicleFromServerVehicle(v).Handle.Value == player.Vehicle?.Handle.Value))
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{
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ChatService.Error(player, "Zum Start dieses Jobs musst du in einem Jobfahrzeug sein");
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return;
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}
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player.SendChatMessage($"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ gestartet.");
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JobStart?.Invoke();
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}
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@@ -43,6 +40,8 @@ namespace ReallifeGamemode.Server.Job
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{
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_inJob.Remove(player);
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player.SendChatMessage($"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ beendet.");
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JobStop?.Invoke();
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}
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