spawnschutz eingefügt
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@@ -28,6 +28,7 @@ export default function (globalData: IGlobalData): void {
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var cdTimestamp;
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var countdownText;
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var blackScreenMode = false;
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let spawnschutz = false;
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let posX = 0.92;
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let posY = 0.45;
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@@ -89,6 +90,10 @@ export default function (globalData: IGlobalData): void {
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noDmZone = toggle;
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});
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mp.events.add("toggleSpawnschutz", (toggle) => {
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spawnschutz = toggle;
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});
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mp.events.add("jailTime", (time) => {
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jailTime = JSON.parse(time);
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});
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@@ -361,6 +366,17 @@ export default function (globalData: IGlobalData): void {
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})
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}
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if (spawnschutz) {
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mp.game.graphics.drawText("~r~Spawnschutz", [0.92, 0.75],
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{
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font: 2,
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color: [255, 255, 255, 255],
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scale: [0.7, 0.7],
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outline: true,
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centre: false
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})
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}
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if (countdown > 0) {
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var now = Date.now();
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var diff = Math.trunc((now - cdTimestamp) / 1000);
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@@ -69,5 +69,7 @@ export default function (globalData: IGlobalData): void {
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globalData.InMenu = false;
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loginCam.setActive(false);
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mp.game.cam.renderScriptCams(false, false, 0, true, false);
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mp.events.call("toggleSpawnschutz", true);
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});
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}
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9
ReallifeGamemode.Client/Player/spawnschutz.ts
Normal file
9
ReallifeGamemode.Client/Player/spawnschutz.ts
Normal file
@@ -0,0 +1,9 @@
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export let spawnschutzEnabled = true;
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export default function spawnschutz() {
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setInterval(() => {
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mp.events.call("toggleSpawnschutz", false);
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spawnschutzEnabled = false;
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}, 60000);
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}
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@@ -268,6 +268,10 @@ antiAfk(globalData);
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import ammunation from './Interaction/ammunation/ammunation';
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ammunation(globalData);
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import spawnschutz from './Player/spawnschutz';
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spawnschutz();
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require('./Gui/policedepartment');
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require('./Gui/helptext');
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require('./admin/spectate');
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@@ -1,6 +1,7 @@
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import { isInAnyNoDMPolygon, listNoDMZones } from "../Player/nodm";
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import polygons from "../polygons";
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import { getWantedCount } from "../Gui/wanteds";
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import { spawnschutzEnabled } from "../Player/spawnschutz";
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function isTargetInPolygon(pos): boolean {
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@@ -30,6 +31,10 @@ export default function weapondamageUtil() {
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if ((isTargetInPolygon(sourceEntity.position) || isInAnyNoDMPolygon) && getWantedCount() === 0) {
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return true;
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}
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if (spawnschutzEnabled) {
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return true;
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}
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});
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mp.events.add("render", () => {
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