[+] Weapon-Deal System
This commit is contained in:
@@ -20,5 +20,6 @@ namespace ReallifeGamemode.Database.Entities
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public string WeaponModel { get; set; }
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public int SlotID { get; set; }
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public int Rank { get; set; }
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public int Ammount { get; set; }
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}
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}
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1339
ReallifeGamemode.Database/Migrations/20190929202101_FactionWeaponAmount.Designer.cs
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1339
ReallifeGamemode.Database/Migrations/20190929202101_FactionWeaponAmount.Designer.cs
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,23 @@
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Database.Migrations
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{
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public partial class FactionWeaponAmount : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<int>(
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name: "Ammount",
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table: "FactionWeapons",
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nullable: false,
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defaultValue: 0);
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "Ammount",
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table: "FactionWeapons");
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}
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}
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}
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@@ -410,6 +410,8 @@ namespace ReallifeGamemode.Database.Migrations
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b.Property<int>("Id")
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.ValueGeneratedOnAdd();
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b.Property<int>("Ammount");
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b.Property<int?>("FactionId");
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b.Property<int>("Rank");
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@@ -12,7 +12,7 @@ namespace ReallifeGamemode.Server.Events
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public class EnterVehicle : Script
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{
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[ServerEvent(Event.PlayerEnterVehicle)]
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public void OnPlayerEnterVehicle(Client client, Vehicle vehicle, sbyte seat)
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public void OnPlayerEnterVehicle(Client client, GTANetworkAPI.Vehicle vehicle, sbyte seat)
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{
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if (seat != -1)
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return;
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@@ -12,7 +12,7 @@ namespace ReallifeGamemode.Server.Events
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public class ExitVehicle:Script
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{
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[ServerEvent(Event.PlayerExitVehicleAttempt)]
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public void OnPlayerExitVehicle(Client client, Vehicle vehicle)
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public void OnPlayerExitVehicle(Client client, GTANetworkAPI.Vehicle vehicle)
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{
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if (client.VehicleSeat != -1)
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return;
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@@ -40,7 +40,7 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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public List<VehicleInventory> getVehItem(Vehicle veh)
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public List<VehicleInventory> getVehItem(GTANetworkAPI.Vehicle veh)
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{
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List<string> iName = new List<string>();
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List<int> iAmount = new List<int>();
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@@ -13,6 +13,7 @@ using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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/**
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* @overview Life of German Reallife - Event Key (Key.cs)
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* @author VegaZ
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@@ -235,11 +236,31 @@ namespace ReallifeGamemode.Server.Events
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secondarys.Add("Keine");
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melees.Add("Keine");
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specials.Add("Keine");
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using (var context = new DatabaseContext())
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{
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List<UserItem> fItem = context.UserItems.Where(u => u.UserId == user.Id).ToList();
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foreach(var item in fItem)
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{
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IItem iItem = InventoryManager.GetItemById(item.ItemId);
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if(iItem is IWeaponDealItem obj)
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{
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FactionWeapon weapon = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == iItem.Name).FirstOrDefault();
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if (weapon == null)
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continue;
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weapon.Ammount += item.Amount;
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ChatService.SendMessage(player, item.Amount + " " + iItem.Name + " wurden im Waffenlager hinzugefürgt.");
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context.Remove(item);
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}
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}
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context.SaveChanges();
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List<FactionWeapon> weapons = context.FactionWeapons.Where(w => w.FactionId == user.FactionId).ToList();
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Database.Entities.Faction faction = context.Factions.Where(fac => fac.Id == user.FactionId).FirstOrDefault();
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if (faction.WeaponDealTime > 0)
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dealTime = "noch " + faction.WeaponDealTime.ToString()+" min. übrig";
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@@ -248,6 +269,8 @@ namespace ReallifeGamemode.Server.Events
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foreach (var weapon in weapons)
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{
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if (weapon.Ammount <= 0)
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continue;
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switch (weapon.SlotID)
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{
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case 1:
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@@ -1,4 +1,9 @@
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using GTANetworkAPI;
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using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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namespace ReallifeGamemode.Server.Events
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{
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@@ -63,10 +68,10 @@ namespace ReallifeGamemode.Server.Events
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if (meleeModel.Contains("mk2") && !meleeModel.Contains("_mk2")) meleeModel = meleeModel.Replace("mk2", "_mk2");
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melee = NAPI.Util.GetHashKey($"weapon_{meleeModel}");
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}
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client.GiveWeapon((WeaponHash)primary, 150);
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client.GiveWeapon((WeaponHash)secondary, 600);
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client.GiveWeapon((WeaponHash)primary, 50);
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client.GiveWeapon((WeaponHash)secondary, 150);
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client.GiveWeapon((WeaponHash)melee, 1);
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if(specialModel != "Schutzweste")
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{
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@@ -77,9 +82,29 @@ namespace ReallifeGamemode.Server.Events
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special = NAPI.Util.GetHashKey($"weapon_{specialModel}");
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}
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client.GiveWeapon((WeaponHash)special, 50);
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return;
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}
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client.Armor = 100;
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else
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{
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client.Armor = 50;
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}
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using(var context = new DatabaseContext())
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{
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User user = client.GetUser();
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FactionWeapon slot1 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == primaryModel).FirstOrDefault();
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if (slot1 != null)
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slot1.Ammount -= 1;
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FactionWeapon slot2 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == secondaryModel).FirstOrDefault();
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if (slot2 != null)
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slot2.Ammount -= 1;
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FactionWeapon slot3 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == meleeModel).FirstOrDefault();
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if (slot3 != null)
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slot3.Ammount -= 1;
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FactionWeapon slot4 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == specialModel).FirstOrDefault();
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if (slot4 != null)
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slot4.Ammount -= 1;
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context.SaveChanges();
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}
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}
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}
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}
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@@ -11,10 +11,10 @@ using System.Text;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Pistol05 : WeaponDealItem
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public class Pistol50 : WeaponDealItem
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{
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public override int Id => 11;
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public override string Name => "Pistol05";
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public override string Name => "Pistol50";
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public override string Description => "Waffe";
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public override int Gewicht => 1180;
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public override string Einheit => "g";
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@@ -44,12 +44,10 @@ namespace ReallifeGamemode.Server.WeaponDeal
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WeaponDealPoints.factionWeaponDeal[user.FactionId.Value] = -1;
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user.Faction.WeaponDealTime = 60;
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context.SaveChanges();
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return;
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}
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else
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{
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ChatService.ErrorMessage(client, "Du kannst noch kein Waffendeal starten");
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return;
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}
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}
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}
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@@ -69,7 +67,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
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fVeh.SetData("WeaponDealLoad", true);
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InventoryManager.RemoveAllItemsfromVehicleInventory(fVeh);
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Random rnd = new Random();
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if(factionVehicle.Id == 8 || factionVehicle.Id == 7)
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if(factionVehicle.FactionId == 8 || factionVehicle.FactionId == 7)
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{
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VehicleItem item = new VehicleItem() { ItemId = 11, VehicleId = factionVehicle.Id, Amount = rnd.Next(45, 100) }; //pistole
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InventoryManager.AddItemToVehicleInventory(client, item, fVeh);
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