Initial commit for player keys
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@@ -665,7 +665,7 @@ namespace reallife_gamemode.Server.Commands
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{
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Vehicle vehicle = player.Vehicle;
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SaveData.SaveVehicleData((VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), vehicle.Locked, vehicle.EngineStatus, Convert.ToByte(vehicle.Dimension));
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Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), vehicle.Locked, Convert.ToByte(vehicle.Dimension));
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}
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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break;
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