Initial commit for player keys
This commit is contained in:
47
Server/Events/Key.cs
Normal file
47
Server/Events/Key.cs
Normal file
@@ -0,0 +1,47 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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/**
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* @overview Life of German Reallife - Event Key (Key.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Events
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{
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public class Key : Script
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{
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[RemoteEvent("keyPress:N")]
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public void KeyPressN(Client player)
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{
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if (NAPI.Player.IsPlayerInAnyVehicle(player))
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{
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bool engineStatus = NAPI.Vehicle.GetVehicleEngineStatus(player.Vehicle);
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if (engineStatus == false)
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{
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player.Vehicle.EngineStatus = true;
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}
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else
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{
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player.Vehicle.EngineStatus = false;
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}
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}
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}
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[RemoteEvent("keyPress:X")]
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public void KeyPressX(Client player)
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{
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if (NAPI.Player.IsPlayerInAnyVehicle(player))
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{
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if (player.Seatbelt == false)
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{
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player.Seatbelt = true;
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}
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else
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{
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player.Seatbelt = false;
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}
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}
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}
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}
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}
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@@ -50,7 +50,7 @@ namespace reallife_gamemode.Server.Events
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}
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public static void SaveVehicleData(VehicleHash vehicleModel, Vector3 vehiclePosition, float vehicleHeading,
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string vehicleNumberPlate, byte vehiclePrimaryColor, byte vehicleSecondaryColor, bool vehicleLocked, bool vehicleEngine, byte vehicleDimension)
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string vehicleNumberPlate, byte vehiclePrimaryColor, byte vehicleSecondaryColor, bool vehicleLocked, byte vehicleDimension)
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{
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using (var saveData = new Model.DatabaseContext())
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{
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@@ -65,7 +65,7 @@ namespace reallife_gamemode.Server.Events
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PrimaryColor = vehiclePrimaryColor,
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SecondaryColor = vehicleSecondaryColor,
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Locked = vehicleLocked,
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Engine = vehicleEngine,
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Engine = false,
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Dimension = vehicleDimension,
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Active = true
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};
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