Initial commit for player keys
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@@ -50,7 +50,7 @@ namespace reallife_gamemode.Server.Events
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}
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public static void SaveVehicleData(VehicleHash vehicleModel, Vector3 vehiclePosition, float vehicleHeading,
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string vehicleNumberPlate, byte vehiclePrimaryColor, byte vehicleSecondaryColor, bool vehicleLocked, bool vehicleEngine, byte vehicleDimension)
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string vehicleNumberPlate, byte vehiclePrimaryColor, byte vehicleSecondaryColor, bool vehicleLocked, byte vehicleDimension)
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{
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using (var saveData = new Model.DatabaseContext())
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{
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@@ -65,7 +65,7 @@ namespace reallife_gamemode.Server.Events
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PrimaryColor = vehiclePrimaryColor,
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SecondaryColor = vehicleSecondaryColor,
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Locked = vehicleLocked,
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Engine = vehicleEngine,
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Engine = false,
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Dimension = vehicleDimension,
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Active = true
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};
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