fix scheine zeigen
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@@ -232,12 +232,13 @@ export default function (globalData: IGlobalData) {
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}
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}
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licenseMenu.AddItem(menuItem);
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licenseMenu.AddItem(menuItem);
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licenseMenu.AddItem(new UIMenuItem("Lizenzen an Spieler zeigen"));
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var showItem = new UIMenuItem("Lizenzen an Spieler zeigen");
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licenseMenu.AddItem(showItem);
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licenseMenu.Visible = false;
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licenseMenu.Visible = false;
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licenseMenu.ItemSelect.on((item, index) => {
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licenseMenu.ItemSelect.on((item, index) => {
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if (index === 4) {
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if (item === showItem) {
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var input = new InputHelper("Welchen Spieler möchtest du deine Lizenzen zeigen (Name / ID)?", globalData);
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var input = new InputHelper("Welchen Spieler möchtest du deine Lizenzen zeigen (Name / ID)?", globalData);
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input.show();
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input.show();
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input.getValue(name => {
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input.getValue(name => {
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@@ -1873,6 +1873,8 @@ namespace ReallifeGamemode.Server.Commands
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User u = target.GetUser(dbContext);
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User u = target.GetUser(dbContext);
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FactionHelper.ResetPlayer(target, u, dbContext);
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if (faction != 0)
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if (faction != 0)
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{
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{
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u.FactionId = f.Id;
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u.FactionId = f.Id;
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@@ -1939,6 +1941,8 @@ namespace ReallifeGamemode.Server.Commands
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User u = target.GetUser(dbContext);
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User u = target.GetUser(dbContext);
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FactionHelper.ResetPlayer(target, u, dbContext);
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u.FactionId = f.Id;
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u.FactionId = f.Id;
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u.FactionRankId = dbContext.FactionRanks.
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u.FactionRankId = dbContext.FactionRanks.
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OrderByDescending(x => x.Order)
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OrderByDescending(x => x.Order)
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@@ -57,6 +57,8 @@ namespace ReallifeGamemode.Server.Managers
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User u = leader.GetUser(dbContext);
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User u = leader.GetUser(dbContext);
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User own = player.GetUser(dbContext);
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User own = player.GetUser(dbContext);
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FactionHelper.ResetPlayer(player, own, dbContext);
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own.Faction = u.Faction;
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own.Faction = u.Faction;
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own.FactionLeader = false;
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own.FactionLeader = false;
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own.FactionRank = dbContext
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own.FactionRank = dbContext
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@@ -1,7 +1,10 @@
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using GTANetworkAPI;
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using System.Linq;
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using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Managers;
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namespace ReallifeGamemode.Server.Util
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namespace ReallifeGamemode.Server.Util
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{
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{
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@@ -29,5 +32,16 @@ namespace ReallifeGamemode.Server.Util
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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}
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}
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public static void ResetPlayer(Player player, User user, DatabaseContext dbContext)
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{
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user.SetData("duty", false);
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var userClothes = dbContext.CharacterClothes.Where(c => c.UserId == user.Id && c.Duty == true);
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dbContext.CharacterClothes.RemoveRange(userClothes);
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CharacterCreator.ApplyCharacter(player);
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Events.UpdateCharacterCloth.LoadCharacterDefaults(player);
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}
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}
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}
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}
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}
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