überflüssiges arg bei error-notification raus
This commit is contained in:
@@ -38,7 +38,7 @@ namespace ReallifeGamemode.Server.Events
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return;
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return;
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}
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}
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player.StopAnimation();
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player.StopAnimation();
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NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht benutzen!", true);
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NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht benutzen!");
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return;
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return;
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}
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}
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}
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}
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@@ -47,7 +47,7 @@ namespace ReallifeGamemode.Server.Events
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if (jveh.JobId != player.GetUser().JobId && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()))
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if (jveh.JobId != player.GetUser().JobId && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()))
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{
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{
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player.StopAnimation();
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player.StopAnimation();
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NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht benutzen!", true);
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NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht benutzen!");
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return;
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return;
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}
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}
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else if (u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty())
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else if (u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty())
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@@ -90,13 +90,13 @@ namespace ReallifeGamemode.Server.Events
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if (!player.HasData("ActiveSchool") && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()))
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if (!player.HasData("ActiveSchool") && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()))
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{
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{
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player.StopAnimation();
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player.StopAnimation();
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NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht benutzen!", true);
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NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht benutzen!");
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return;
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return;
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}
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}
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if (sVeh.SchoolId != player.GetData<int>("ActiveSchool"))
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if (sVeh.SchoolId != player.GetData<int>("ActiveSchool"))
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{
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{
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player.StopAnimation();
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player.StopAnimation();
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NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht benutzen!", true);
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NotificationService.SendErrorNotification(player, "Du darfst dieses Fahrzeug nicht benutzen!");
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return;
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return;
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}
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}
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}
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}
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@@ -107,7 +107,7 @@ namespace ReallifeGamemode.Server.Events
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if (player.GetUser().PlayedMinutes > 1800)
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if (player.GetUser().PlayedMinutes > 1800)
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{
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{
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player.StopAnimation();
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player.StopAnimation();
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NotificationService.SendErrorNotification(player, "Du hast schon über 30 Spielstunden!", true);
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NotificationService.SendErrorNotification(player, "Du hast schon über 30 Spielstunden!");
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return;
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return;
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}
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}
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}
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}
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@@ -122,13 +122,13 @@ namespace ReallifeGamemode.Server.Events
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if (player.GetUser().PlayedMinutes > 1800)
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if (player.GetUser().PlayedMinutes > 1800)
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{
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{
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player.StopAnimation();
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player.StopAnimation();
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NotificationService.SendErrorNotification(player, "Du hast schon über 30 Spielstunden!", true);
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NotificationService.SendErrorNotification(player, "Du hast schon über 30 Spielstunden!");
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return;
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return;
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}
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}
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if (player.GetData<bool>("HatNoobSpawnVehicle") == true)
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if (player.GetData<bool>("HatNoobSpawnVehicle") == true)
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{
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{
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player.StopAnimation();
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player.StopAnimation();
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NotificationService.SendErrorNotification(player, "Du hast bereits einen Roller!", true);
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NotificationService.SendErrorNotification(player, "Du hast bereits einen Roller!");
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return;
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return;
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}
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}
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else
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else
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@@ -224,7 +224,7 @@ namespace ReallifeGamemode.Server.Events
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if (player.GetUser().PlayedMinutes > 1800)
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if (player.GetUser().PlayedMinutes > 1800)
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{
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{
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player.StopAnimation();
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player.StopAnimation();
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NotificationService.SendErrorNotification(player, "Du hast schon über 30 Spielstunden!", true);
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NotificationService.SendErrorNotification(player, "Du hast schon über 30 Spielstunden!");
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return;
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return;
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}
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}
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else
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else
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@@ -1044,7 +1044,7 @@ namespace ReallifeGamemode.Server.Events
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if (NAPI.Entity.GetEntityVelocity(v).Length() > 1 && v.Class != 16)
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if (NAPI.Entity.GetEntityVelocity(v).Length() > 1 && v.Class != 16)
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{
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{
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NotificationService.SendErrorNotification(player, "Der Motor kann nur im Stand betätigt werden", true);
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NotificationService.SendErrorNotification(player, "Der Motor kann nur im Stand betätigt werden");
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return;
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return;
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}
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}
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@@ -31,7 +31,7 @@ namespace ReallifeGamemode.Server.Events
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if (NAPI.Entity.GetEntityVelocity(v).Length() > 1 && v.Class != 16)
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if (NAPI.Entity.GetEntityVelocity(v).Length() > 1 && v.Class != 16)
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{
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{
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NotificationService.SendErrorNotification(player, "Der Motor kann nur im Stand betätigt werden", true);
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NotificationService.SendErrorNotification(player, "Der Motor kann nur im Stand betätigt werden");
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return;
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return;
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}
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}
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