some changes
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@@ -19,6 +19,9 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override uint Object => 875075437;
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public override int Price => 500;
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public static readonly VehicleHash WEAPON_DEAL_GANG_VEHICLE_HASH = VehicleHash.Gburrito2;
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public static readonly VehicleHash WEAPON_DEAL_STAATSFRAK_VEHICLE_HASH = VehicleHash.Policet;
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public override bool Use(UserItem uItem)
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{
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Player player = uItem.GetUser().Player;
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@@ -28,6 +31,8 @@ namespace ReallifeGamemode.Server.Inventory.Items
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return false;
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}
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Vehicle veh = null;
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var nearestVeh = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= 5).FirstOrDefault();
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@@ -29,21 +29,21 @@ namespace ReallifeGamemode.Server.Inventory.Items
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return false;
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}
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Random random = new Random();
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int randomNumber = random.Next(1, 5);
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int randomNumber = random.Next(1, 2);
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if (randomNumber == 1)
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{
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using (var dbContext = new DatabaseContext())
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{
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User winner = player.GetUser(dbContext);
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winner.Handmoney += 1000;
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player.TriggerEvent("SERVER:SET_HANDMONEY", winner.Handmoney);
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//player.TriggerEvent("SERVER:SET_HANDMONEY", winner.Handmoney);
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dbContext.SaveChanges();
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}
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Services.ChatService.SendMessage(player, "Glückwunsch, du hast $1000 gewonnen!");
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player.SendNotification("Glückwunsch du hast ~g~$~w~1000 gewonnen!");
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}
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else
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{
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Services.ChatService.SendMessage(player, "Leider kein Gewinn, viel Glück beim nächsten mal");
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player.SendNotification("Leider kein Gewinn, viel Glück beim nächsten mal.");
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}
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player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
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