some changes

This commit is contained in:
michael.reiswich
2021-05-21 20:57:55 +02:00
parent a5b6f3215e
commit a1234a7fcf
7 changed files with 27 additions and 12 deletions

View File

@@ -19,6 +19,9 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override uint Object => 875075437;
public override int Price => 500;
public static readonly VehicleHash WEAPON_DEAL_GANG_VEHICLE_HASH = VehicleHash.Gburrito2;
public static readonly VehicleHash WEAPON_DEAL_STAATSFRAK_VEHICLE_HASH = VehicleHash.Policet;
public override bool Use(UserItem uItem)
{
Player player = uItem.GetUser().Player;
@@ -28,6 +31,8 @@ namespace ReallifeGamemode.Server.Inventory.Items
return false;
}
Vehicle veh = null;
var nearestVeh = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= 5).FirstOrDefault();

View File

@@ -29,21 +29,21 @@ namespace ReallifeGamemode.Server.Inventory.Items
return false;
}
Random random = new Random();
int randomNumber = random.Next(1, 5);
int randomNumber = random.Next(1, 2);
if (randomNumber == 1)
{
using (var dbContext = new DatabaseContext())
{
User winner = player.GetUser(dbContext);
winner.Handmoney += 1000;
player.TriggerEvent("SERVER:SET_HANDMONEY", winner.Handmoney);
//player.TriggerEvent("SERVER:SET_HANDMONEY", winner.Handmoney);
dbContext.SaveChanges();
}
Services.ChatService.SendMessage(player, "Glückwunsch, du hast $1000 gewonnen!");
player.SendNotification("Glückwunsch du hast ~g~$~w~1000 gewonnen!");
}
else
{
Services.ChatService.SendMessage(player, "Leider kein Gewinn, viel Glück beim nächsten mal");
player.SendNotification("Leider kein Gewinn, viel Glück beim nächsten mal.");
}
player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);