diff --git a/ReallifeGamemode.Server/Services/ChatService.cs b/ReallifeGamemode.Server/Services/ChatService.cs
index e83e708d..324920cb 100644
--- a/ReallifeGamemode.Server/Services/ChatService.cs
+++ b/ReallifeGamemode.Server/Services/ChatService.cs
@@ -76,6 +76,18 @@ namespace ReallifeGamemode.Server.Services
///
/// Die Nachricht, die gesendet werden soll
/// Das mindest Admin Level, das für das Erhalten dieser Nachricht benötigt wird
+ public static void HQMessage(string message)
+ {
+ foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
+ {
+ User copUser = copPlayer.GetUser();
+ if ((copUser.FactionId == 1 || copUser.FactionId == 3))
+ {
+ ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: " + message);
+ }
+ }
+ }
+
public static void BroadcastAdmin(string message, AdminLevel minLevel)
{
NAPI.Pools.GetAllPlayers().ForEach(p =>
diff --git a/ReallifeGamemode.Server/Wanted/Jail.cs b/ReallifeGamemode.Server/Wanted/Jail.cs
index dcaab289..9bf1e7e5 100644
--- a/ReallifeGamemode.Server/Wanted/Jail.cs
+++ b/ReallifeGamemode.Server/Wanted/Jail.cs
@@ -245,15 +245,8 @@ namespace ReallifeGamemode.Server.Wanted
}
target.Health = 100;
target.Position = new Vector3(461.7256, -988.6035, 24.91487);
- foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
- {
- User copUser = copPlayer.GetUser();
- if ((copUser.FactionId == 1 || copUser.FactionId == 3))
- {
- target.TriggerEvent("jailTime", 0);
- ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: Admin " + admin.Name + " hat " + user.Name + " aus dem Knast entlassen.");
- }
- }
+
+ ChatService.HQMessage("Admin " + admin.Name + " hat " + user.Name + " aus dem Knast entlassen.");
ChatService.SendMessage(target, "Admin " + admin.Name + " hat dich aus dem Knast entlassen");
ChatService.SendMessage(admin, "Du hast " + user.Name + " administrativ aus dem Knast entlassen");
}