Add custom Item Images
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@@ -25,7 +25,8 @@ namespace reallife_gamemode.Server.Events
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[RemoteEvent("keyPress:NUM2")]
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public void KeyPressNUM2(Client player)
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{
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if(player.GetData("editmode") == true && player.GetUser().IsAdmin(AdminLevel.HEADADMIN) == true)
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if (!player.IsLoggedIn()) return;
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if (player.GetData("editmode") == true && player.GetUser().IsAdmin(AdminLevel.HEADADMIN) == true)
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{
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TempBlip tempBlip = NAPI.Data.GetWorldData("blipTemplate");
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SaveManager.OnSaveBlipData(player, tempBlip.Sprite.ToString(), tempBlip.Name, tempBlip.Scale.ToString(), tempBlip.Color.ToString(),
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@@ -36,6 +37,7 @@ namespace reallife_gamemode.Server.Events
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[RemoteEvent("keyPress:E")]
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public void KeyPressE(Client player)
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{
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if (!player.IsLoggedIn()) return;
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var user = player.GetUser();
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if (user?.FactionId != null)
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{
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@@ -100,6 +102,7 @@ namespace reallife_gamemode.Server.Events
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[RemoteEvent("keyPress:I")]
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public void KeyPressI(Client player)
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{
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if (!player.IsLoggedIn()) return;
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List<Client> players = NAPI.Pools.GetAllPlayers();
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List<ListPlayer> ListPlayers = new List<ListPlayer>();
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@@ -117,6 +120,7 @@ namespace reallife_gamemode.Server.Events
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[RemoteEvent("keyPress:J")]
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public void KeyPressJ(Client player)
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{
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if (!player.IsLoggedIn()) return;
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var user = player.GetUser();
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var inventoryWeight = 0;
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@@ -143,6 +147,7 @@ namespace reallife_gamemode.Server.Events
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[RemoteEvent("keyPress:K")]
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public void KeyPressK(Client player)
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{
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if (!player.IsLoggedIn()) return;
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var user = player.GetUser();
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if (user?.FactionId != null)
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{
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@@ -195,11 +200,13 @@ namespace reallife_gamemode.Server.Events
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[RemoteEvent("keyPress:L")]
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public void KeyPressL(Client player)
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{
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if (!player.IsLoggedIn()) return;
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DoorManager.ChangeDoorState(player);
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}
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[RemoteEvent("keyPress:N")]
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public void KeyPressN(Client player)
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{
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if (!player.IsLoggedIn()) return;
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if (player.IsInVehicle && player.VehicleSeat == -1)
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{
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player.Vehicle.EngineStatus = !player.Vehicle.EngineStatus;
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@@ -208,6 +215,7 @@ namespace reallife_gamemode.Server.Events
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[RemoteEvent("keyPress:X")]
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public void KeyPressX(Client player)
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{
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if (!player.IsLoggedIn()) return;
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if (player.IsInVehicle)
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{
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player.Seatbelt = !player.Seatbelt;
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