finish weaponDealsystem for pd and fib & and change item IDs

This commit is contained in:
Michael
2020-06-16 12:50:53 +02:00
parent b3ba7529b5
commit a28d2d4060
50 changed files with 849 additions and 700 deletions

View File

@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public class Aal : DropItem
{
public override int Id => 6;
public override int Id => 21;
public override string Name => "Aal";
public override string Description => "Ein Fisch";
public override int Gewicht => 3600;

View File

@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public class Barsch : DropItem
{
public override int Id => 7;
public override int Id => 22;
public override string Name => "Barsch";
public override string Description => "Ein Fisch";
public override int Gewicht => 2600;

View File

@@ -10,7 +10,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public class Cannabis : IDroppableItem
{
public int Id => 4;
public int Id => 30;
public string Name => "Grünes Gift";
public string Description => "puff puff and pass";
public int Gewicht => 50;

View File

@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public class CarbineRifle : WeaponDealItem
{
public override int Id => 13;
public override int Id => 6;
public override string Name => "CarbineRifle";
public override string Description => "Waffe";
public override int Gewicht => 4000;

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@@ -8,8 +8,8 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public class Cheeseburger : FoodItem
{
public override int Id => 2;
public override string Name => "Hamburger";
public override int Id => 27;
public override string Name => "Cheeseburger";
public override string Description => "Ein Burger";
public override int Gewicht => 300;
public override string Einheit => "g";

View File

@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public class Cocain : FoodItem
{
public override int Id => 3;
public override int Id => 31;
public override string Name => "Kosks";
public override string Description => "Rave";
public override int Gewicht => 50;

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@@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace ReallifeGamemode.Server.Inventory.Items
{
class Combatpstiol : WeaponDealItem
{
public override int Id => 4;
public override string Name => "Combatpistol";
public override string Description => "Waffe";
public override int Gewicht => 1180;
public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032
public override int Price => 0;
}
}

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@@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace ReallifeGamemode.Server.Inventory.Items
{
class Compactrifle : WeaponDealItem
{
public override int Id => 7;
public override string Name => "CompactRifle";
public override string Description => "Waffe";
public override int Gewicht => 3080;
public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032
public override int Price => 0;
}
}

View File

@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public class Flunder : DropItem
{
public override int Id => 5;
public override int Id => 23;
public override string Name => "Flunder";
public override string Description => "Ein Fisch";
public override int Gewicht => 7700;

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@@ -10,7 +10,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public class Holz : IDroppableItem
{
public int Id => 1;
public int Id => 32;
public string Name => "Holz";
public string Description => "Ich und mein Holz.";
public int Gewicht => 650;

View File

@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public class Lachs : DropItem
{
public override int Id => 8;
public override int Id => 24;
public override string Name => "Lachs";
public override string Description => "Du Lachs";
public override int Gewicht => 4200;

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@@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace ReallifeGamemode.Server.Inventory.Items
{
class Pistol : WeaponDealItem
{
public override int Id => 1;
public override string Name => "Pistol";
public override string Description => "Waffe";
public override int Gewicht => 1180;
public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032
public override int Price => 0;
}
}

View File

@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public class Pistol50 : WeaponDealItem
{
public override int Id => 11;
public override int Id => 2;
public override string Name => "Pistol50";
public override string Description => "Waffe";
public override int Gewicht => 1180;

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@@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace ReallifeGamemode.Server.Inventory.Items
{
class Pistolmk2 : WeaponDealItem
{
public override int Id => 3;
public override string Name => "Pistol_MK2";
public override string Description => "Waffe";
public override int Gewicht => 1180;
public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032
public override int Price => 0;
}
}

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@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public class PumpShotgun : WeaponDealItem
{
public override int Id => 14;
public override int Id => 9;
public override string Name => "PumpShotgun";
public override string Description => "Waffe";
public override int Gewicht => 3600;

View File

@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public class SMG : WeaponDealItem
{
public override int Id => 12;
public override int Id => 5;
public override string Name => "SMG";
public override string Description => "Waffe";
public override int Gewicht => 3080;

View File

@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public class Schutzweste : WeaponDealItem
{
public override int Id => 16;
public override int Id => 10;
public override string Name => "Schutzweste";
public override string Description => "Waffe";
public override int Gewicht => 3000;

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@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public class SniperRifle : WeaponDealItem
{
public override int Id => 15;
public override int Id => 8;
public override string Name => "SniperRifle";
public override string Description => "Waffe";
public override int Gewicht => 12900;

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@@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace ReallifeGamemode.Server.Inventory.Items
{
class Stungun : WeaponDealItem
{
public override int Id => 11;
public override string Name => "Stungun";
public override string Description => "Waffe";
public override int Gewicht => 1180;
public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032
public override int Price => 0;
}
}

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@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public class Thunfisch : DropItem
{
public override int Id => 9;
public override int Id => 25;
public override string Name => "Thunfisch";
public override string Description => "Ein Fisch";
public override int Gewicht => 11000;

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@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public class Zander : DropItem
{
public override int Id => 10;
public override int Id => 26;
public override string Name => "Zander";
public override string Description => "Ein Fisch";
public override int Gewicht => 5000;