finish weaponDealsystem for pd and fib & and change item IDs
This commit is contained in:
@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Aal : DropItem
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{
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public override int Id => 6;
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public override int Id => 21;
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public override string Name => "Aal";
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public override string Description => "Ein Fisch";
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public override int Gewicht => 3600;
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@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Barsch : DropItem
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{
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public override int Id => 7;
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public override int Id => 22;
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public override string Name => "Barsch";
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public override string Description => "Ein Fisch";
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public override int Gewicht => 2600;
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@@ -10,7 +10,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Cannabis : IDroppableItem
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{
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public int Id => 4;
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public int Id => 30;
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public string Name => "Grünes Gift";
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public string Description => "puff puff and pass";
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public int Gewicht => 50;
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@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class CarbineRifle : WeaponDealItem
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{
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public override int Id => 13;
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public override int Id => 6;
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public override string Name => "CarbineRifle";
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public override string Description => "Waffe";
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public override int Gewicht => 4000;
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@@ -8,8 +8,8 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Cheeseburger : FoodItem
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{
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public override int Id => 2;
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public override string Name => "Hamburger";
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public override int Id => 27;
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public override string Name => "Cheeseburger";
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public override string Description => "Ein Burger";
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public override int Gewicht => 300;
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public override string Einheit => "g";
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@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Cocain : FoodItem
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{
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public override int Id => 3;
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public override int Id => 31;
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public override string Name => "Kosks";
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public override string Description => "Rave";
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public override int Gewicht => 50;
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17
ReallifeGamemode.Server/Inventory/Items/Combatpstiol.cs
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17
ReallifeGamemode.Server/Inventory/Items/Combatpstiol.cs
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@@ -0,0 +1,17 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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class Combatpstiol : WeaponDealItem
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{
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public override int Id => 4;
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public override string Name => "Combatpistol";
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public override string Description => "Waffe";
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public override int Gewicht => 1180;
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public override string Einheit => "g";
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public override uint Object => 3666746839; //3061944032
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public override int Price => 0;
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}
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}
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18
ReallifeGamemode.Server/Inventory/Items/Compactrifle.cs
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18
ReallifeGamemode.Server/Inventory/Items/Compactrifle.cs
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@@ -0,0 +1,18 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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class Compactrifle : WeaponDealItem
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{
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public override int Id => 7;
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public override string Name => "CompactRifle";
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public override string Description => "Waffe";
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public override int Gewicht => 3080;
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public override string Einheit => "g";
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public override uint Object => 3666746839; //3061944032
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public override int Price => 0;
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}
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}
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@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Flunder : DropItem
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{
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public override int Id => 5;
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public override int Id => 23;
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public override string Name => "Flunder";
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public override string Description => "Ein Fisch";
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public override int Gewicht => 7700;
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@@ -10,7 +10,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Holz : IDroppableItem
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{
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public int Id => 1;
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public int Id => 32;
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public string Name => "Holz";
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public string Description => "Ich und mein Holz.";
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public int Gewicht => 650;
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@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Lachs : DropItem
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{
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public override int Id => 8;
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public override int Id => 24;
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public override string Name => "Lachs";
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public override string Description => "Du Lachs";
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public override int Gewicht => 4200;
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17
ReallifeGamemode.Server/Inventory/Items/Pistol.cs
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17
ReallifeGamemode.Server/Inventory/Items/Pistol.cs
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@@ -0,0 +1,17 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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class Pistol : WeaponDealItem
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{
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public override int Id => 1;
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public override string Name => "Pistol";
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public override string Description => "Waffe";
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public override int Gewicht => 1180;
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public override string Einheit => "g";
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public override uint Object => 3666746839; //3061944032
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public override int Price => 0;
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}
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}
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@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Pistol50 : WeaponDealItem
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{
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public override int Id => 11;
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public override int Id => 2;
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public override string Name => "Pistol50";
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public override string Description => "Waffe";
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public override int Gewicht => 1180;
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17
ReallifeGamemode.Server/Inventory/Items/Pistolmk2.cs
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17
ReallifeGamemode.Server/Inventory/Items/Pistolmk2.cs
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@@ -0,0 +1,17 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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class Pistolmk2 : WeaponDealItem
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{
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public override int Id => 3;
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public override string Name => "Pistol_MK2";
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public override string Description => "Waffe";
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public override int Gewicht => 1180;
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public override string Einheit => "g";
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public override uint Object => 3666746839; //3061944032
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public override int Price => 0;
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}
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}
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@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class PumpShotgun : WeaponDealItem
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{
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public override int Id => 14;
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public override int Id => 9;
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public override string Name => "PumpShotgun";
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public override string Description => "Waffe";
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public override int Gewicht => 3600;
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@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class SMG : WeaponDealItem
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{
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public override int Id => 12;
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public override int Id => 5;
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public override string Name => "SMG";
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public override string Description => "Waffe";
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public override int Gewicht => 3080;
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@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Schutzweste : WeaponDealItem
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{
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public override int Id => 16;
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public override int Id => 10;
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public override string Name => "Schutzweste";
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public override string Description => "Waffe";
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public override int Gewicht => 3000;
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@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class SniperRifle : WeaponDealItem
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{
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public override int Id => 15;
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public override int Id => 8;
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public override string Name => "SniperRifle";
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public override string Description => "Waffe";
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public override int Gewicht => 12900;
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18
ReallifeGamemode.Server/Inventory/Items/Stungun.cs
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18
ReallifeGamemode.Server/Inventory/Items/Stungun.cs
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@@ -0,0 +1,18 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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class Stungun : WeaponDealItem
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{
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public override int Id => 11;
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public override string Name => "Stungun";
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public override string Description => "Waffe";
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public override int Gewicht => 1180;
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public override string Einheit => "g";
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public override uint Object => 3666746839; //3061944032
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public override int Price => 0;
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}
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}
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@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Thunfisch : DropItem
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{
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public override int Id => 9;
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public override int Id => 25;
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public override string Name => "Thunfisch";
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public override string Description => "Ein Fisch";
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public override int Gewicht => 11000;
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@@ -8,7 +8,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Zander : DropItem
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{
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public override int Id => 10;
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public override int Id => 26;
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public override string Name => "Zander";
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public override string Description => "Ein Fisch";
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public override int Gewicht => 5000;
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