Merge branch 'develop' into feature/inventory-system
This commit is contained in:
@@ -17,6 +17,7 @@ namespace reallife_gamemode.Model
|
||||
|
||||
public DatabaseContext()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder)
|
||||
@@ -28,6 +29,21 @@ namespace reallife_gamemode.Model
|
||||
protected override void OnModelCreating(ModelBuilder modelBuilder)
|
||||
{
|
||||
base.OnModelCreating(modelBuilder);
|
||||
|
||||
modelBuilder.Entity<Server.Entities.BusinessBankAccount>()
|
||||
.HasIndex(b => b.BusinessId)
|
||||
.IsUnique(true);
|
||||
|
||||
modelBuilder.Entity<Server.Entities.User>()
|
||||
.HasIndex(u => u.BusinessId)
|
||||
.IsUnique(true);
|
||||
|
||||
modelBuilder.Entity<Server.Entities.ServerVehicle>()
|
||||
.Property(sv => sv.Active)
|
||||
.HasDefaultValue(true);
|
||||
|
||||
modelBuilder.Entity<Server.Entities.VehicleMod>()
|
||||
.HasIndex(vM => new { vM.ServerVehicleId, vM.Slot }).IsUnique();
|
||||
}
|
||||
|
||||
//User
|
||||
@@ -69,7 +85,14 @@ namespace reallife_gamemode.Model
|
||||
public DbSet<Server.Saves.SavedVehicle> Vehicles { get; set; }
|
||||
public DbSet<Server.Entities.ShopVehicle> ShopVehicles { get; set; }
|
||||
|
||||
// Business
|
||||
public DbSet<Server.Entities.BusinessBankAccount> BusinessBankAccounts { get; set; }
|
||||
|
||||
// Control Panel
|
||||
public DbSet<Server.Entities.News> News { get; set; }
|
||||
|
||||
// Server Vehicles
|
||||
public DbSet<Server.Entities.ServerVehicle> ServerVehicles { get; set; }
|
||||
public DbSet<Server.Entities.VehicleMod> VehicleMods { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user