GELD LOGS
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@@ -9,6 +9,8 @@ using ReallifeGamemode.Database.Models;
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using Microsoft.EntityFrameworkCore;
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using System;
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using ReallifeGamemode.Server.Extensions;
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using Microsoft.Extensions.Logging;
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using ReallifeGamemode.Server.Log;
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/**
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* @overview Life of German Reallife - Server Factions Medic Medic.cs
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@@ -20,6 +22,8 @@ namespace ReallifeGamemode.Server.Factions.Medic
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{
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public class Medic : Script
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{
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private static readonly ILogger logger = LogManager.GetLogger<Medic>();
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public static List<MedicTask> ReviveTasks = new List<MedicTask>();
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public static List<MedicTask> HealTasks = new List<MedicTask>();
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public static List<MedicTask> FireTasks = new List<MedicTask>();
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@@ -34,7 +38,7 @@ namespace ReallifeGamemode.Server.Factions.Medic
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public Player dTarget;
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public int dPrice;
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}
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public static void AddTaskToList(MedicTask task)
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{
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if (task == null)
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@@ -84,7 +88,7 @@ namespace ReallifeGamemode.Server.Factions.Medic
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public static void UpdateReviveSperre()
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{
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var allRevivedPlayers = NAPI.Pools.GetAllPlayers().Where(c => c.HasData("reviveSperre"));
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foreach(var player in allRevivedPlayers)
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foreach (var player in allRevivedPlayers)
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{
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var timeLeft = player.GetData<int>("reviveSperre");
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@@ -101,7 +105,7 @@ namespace ReallifeGamemode.Server.Factions.Medic
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public static void CheckHealDecisionDistance()
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{
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foreach(var healAuftrag in HealDecisions.ToList())
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foreach (var healAuftrag in HealDecisions.ToList())
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{
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if (healAuftrag.dMedic.Position.DistanceTo(healAuftrag.dTarget.Position) > 5)
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{
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@@ -117,9 +121,9 @@ namespace ReallifeGamemode.Server.Factions.Medic
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public static void MakeHealDecision(Player target, bool decision)
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{
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var activeDecision = HealDecisions.FirstOrDefault(d => d.dTarget == target);
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if(decision == false)
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if (decision == false)
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{
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activeDecision.dMedic.SendNotification(activeDecision.dTarget.Name + " hat den Heal ~r~abgelehnt",false);
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activeDecision.dMedic.SendNotification(activeDecision.dTarget.Name + " hat den Heal ~r~abgelehnt", false);
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activeDecision.dTarget.SendNotification("Du hast den Heal ~r~abgelehnt", false);
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}
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else
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@@ -141,6 +145,8 @@ namespace ReallifeGamemode.Server.Factions.Medic
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targetUser.BankAccount.Balance -= bankMoney;
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}
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logger.LogInformation("Player {0} accepted a heal for {1} dollars from medic {2}", target.Name, activeDecision.dPrice, activeDecision.dMedic.Name);
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dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 2).First().BankAccount.Balance += activeDecision.dPrice / 2;
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activeDecision.dMedic.GetUser(dbContext).Wage += activeDecision.dPrice / 2;
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@@ -149,7 +155,7 @@ namespace ReallifeGamemode.Server.Factions.Medic
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activeDecision.dTarget.SafeSetHealth(100);
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activeDecision.dTarget.SendNotification($"Du wurdest von ~g~{activeDecision.dMedic.Name} ~s~ für ~g~{activeDecision.dPrice.ToMoneyString()} geheilt", false);
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activeDecision.dMedic.SendNotification($"Du hast ~g~{activeDecision.dTarget.Name} ~s~ für {activeDecision.dPrice.ToMoneyString()} geheilt", false);
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delHealTask(activeDecision.dTarget);
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delHealTask(activeDecision.dTarget);
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}
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HealDecisions.Remove(activeDecision);
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}
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@@ -166,7 +172,7 @@ namespace ReallifeGamemode.Server.Factions.Medic
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var taskTimeLeft = Math.Abs((int)(((DateTimeOffset)actualTime).ToUnixTimeSeconds() - ((DateTimeOffset)task.Time).ToUnixTimeSeconds() - reviveTaskTime));
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task.TimeLeft = taskTimeLeft;
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var medic = PlayerService.GetPlayerByNameOrId(task.MedicName);
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if(medic != null) medic.TriggerEvent("setTaskTimeLeft", taskTimeLeft);
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if (medic != null) medic.TriggerEvent("setTaskTimeLeft", taskTimeLeft);
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}
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}
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}
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@@ -176,14 +182,14 @@ namespace ReallifeGamemode.Server.Factions.Medic
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{
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if (HealTasks.Count != 0)
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{
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foreach(var task in HealTasks)
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foreach (var task in HealTasks)
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{
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if(task.MedicName != "none")
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if (task.MedicName != "none")
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{
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var medic = PlayerService.GetPlayerByNameOrId(task.MedicName);
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var victim = PlayerService.GetPlayerByNameOrId(task.Victim);
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if(medic == null || victim == null)
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if (medic == null || victim == null)
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{
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continue;
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}
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@@ -241,11 +247,11 @@ namespace ReallifeGamemode.Server.Factions.Medic
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{
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reviveTask.MedicName = "none";
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}
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else
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else
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{
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reviveTask.MedicName = player.Name;
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}
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Reviveauftrag von " + victim + " angenommen.", new List<int>() { 2 });
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target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ eilt zur Rettung.");
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break;
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@@ -261,7 +267,7 @@ namespace ReallifeGamemode.Server.Factions.Medic
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healTask.MedicName = player.Name;
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ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Healauftrag von " + victim + " angenommen.", new List<int>() { 2 });
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target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ hat deinen Auftrag angenommen.");
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}
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}
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break;
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case 2:
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@@ -275,7 +281,7 @@ namespace ReallifeGamemode.Server.Factions.Medic
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{
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MedicTask task = HealTasks.FirstOrDefault(t => t.Victim == player.Name);
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if (task != null)
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{
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{
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player.SetData("healauftrag", false);
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var medicPlayer = PlayerService.GetPlayerByNameOrId(task.MedicName);
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if (medicPlayer != null)
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