GELD LOGS
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@@ -1,9 +1,11 @@
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using System.Linq;
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using GTANetworkAPI;
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using Microsoft.Extensions.Logging;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Log;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Types;
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@@ -11,8 +13,11 @@ namespace ReallifeGamemode.Server.Managers
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{
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internal class CityHallManager : Script
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{
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private const int GROUP_PRICE = 50000;
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private static readonly Vector3 _cityHallPosition = new Vector3(273.22, -278.14, 53.9);
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private static readonly ILogger logger = LogManager.GetLogger<CityHallManager>();
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public static void LoadCityHall()
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{
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NAPI.Marker.CreateMarker(GTANetworkAPI.MarkerType.VerticalCylinder, _cityHallPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.0f, new Color(255, 255, 255));
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@@ -57,13 +62,14 @@ namespace ReallifeGamemode.Server.Managers
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u.Group = group;
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u.GroupRank = GroupRank.OWNER;
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if (player.GetUser(dbContext).BankAccount.Balance < 50000)
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if (u.BankAccount.Balance < GROUP_PRICE)
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{
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ChatService.ErrorMessage(player, "Du hast nicht genug Geld");
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return;
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}
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player.GetUser(dbContext).BankAccount.Balance -= 50000;
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logger.LogInformation("Player {0} created a group for {1} dollars", player.Name, GROUP_PRICE);
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u.BankAccount.Balance -= GROUP_PRICE;
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dbContext.SaveChanges();
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ChatService.BroadcastGroup($"Die Gruppe \"{name}\" wurde erfolgreich erstellt.", group);
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