diff --git a/ReallifeGamemode.Server/DrivingSchool/DrivingSchool.cs b/ReallifeGamemode.Server/DrivingSchool/DrivingSchool.cs index 59f3f714..e517c90c 100644 --- a/ReallifeGamemode.Server/DrivingSchool/DrivingSchool.cs +++ b/ReallifeGamemode.Server/DrivingSchool/DrivingSchool.cs @@ -73,6 +73,7 @@ namespace ReallifeGamemode.Server.DrivingSchool _colShape = NAPI.ColShape.CreateSphereColShape(new Vector3(-815.8334, -1346.405, 5.150263), 3f); _colShape.OnEntityEnterColShape += EntityEnterBusinessColShape; _colShape.OnEntityExitColShape += EntityExitBusinessColShape; + NAPI.Blip.CreateBlip(545, new Vector3(-815.8334, -1346.405, 5.150263), 1.0f, 4, "Fahrschule", shortRange: true); } private static void EntityEnterBusinessColShape(ColShape colShape, Client client) diff --git a/ReallifeGamemode.Server/DrivingSchool/PlaneSchool.cs b/ReallifeGamemode.Server/DrivingSchool/PlaneSchool.cs index 2ae4324a..04e1a1a3 100644 --- a/ReallifeGamemode.Server/DrivingSchool/PlaneSchool.cs +++ b/ReallifeGamemode.Server/DrivingSchool/PlaneSchool.cs @@ -45,7 +45,7 @@ namespace ReallifeGamemode.Server.DrivingSchool _colShape1 = NAPI.ColShape.CreateSphereColShape(new Vector3(-1083.96, -2476.96, 14.07), 3f); _colShape1.OnEntityEnterColShape += EntityEnterBusinessColShape; _colShape1.OnEntityExitColShape += EntityExitBusinessColShape; - NAPI.Blip.CreateBlip(90, new Vector3(-1083.96, -2476.96, 14.07), 0.7f, 4, "Flugschule", shortRange: true); + NAPI.Blip.CreateBlip(90, new Vector3(-1083.96, -2476.96, 14.07), 1.0f, 4, "Flugschule", shortRange: true); } private static void EntityEnterBusinessColShape(ColShape colShape, Client client) {