WaffenSchaden Test 3.0

This commit is contained in:
Mac_Slash
2020-04-19 17:36:03 +02:00
parent 05bf2ef2d1
commit a31ced3217
2 changed files with 6 additions and 6 deletions

View File

@@ -34,16 +34,16 @@ export default function weaponList(globalData: IGlobalData) {
var specialWep = ""; var specialWep = "";
var timer = ""; var timer = "";
mp.events.add('WeaponModifier', (modifier) => { mp.events.add('WeaponModifier', (player, modifier) => {
mp.gui.chat.push("Modifier steht jetzt auf" + modifier); mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
//mp.players.local.setWeaponDamageModifier(modifier); //mp.players.local.setWeaponDamageModifier(modifier);
mp.game.invoke("0xCE07B9F7817AADA3", mp.players.local, modifier); mp.game.invoke("0xCE07B9F7817AADA3", player, modifier);
}); });
mp.events.add('WeaponMeeleModifier', (modifier) => { mp.events.add('WeaponMeeleModifier', (player, modifier) => {
mp.gui.chat.push("MeeleModifier steht jetzt auf" + modifier); mp.gui.chat.push("MeeleModifier steht jetzt auf" + modifier);
//mp.players.local.setMeleeWeaponDamageModifier(modifier); //mp.players.local.setMeleeWeaponDamageModifier(modifier);
mp.game.invoke("0x4A3DC7ECCC321032", mp.players.local, modifier); mp.game.invoke("0x4A3DC7ECCC321032", player, modifier);
}); });
/*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => { /*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
for (var x in this.weaponAmmo) { for (var x in this.weaponAmmo) {

View File

@@ -1606,13 +1606,13 @@ namespace ReallifeGamemode.Server.Commands
public void CmdWeaponModifier(Player player, float modifier) public void CmdWeaponModifier(Player player, float modifier)
{ {
player.SendChatMessage("Modifier steht auf" + modifier); player.SendChatMessage("Modifier steht auf" + modifier);
player.TriggerEvent("WeaponModifier", modifier); player.TriggerEvent("WeaponModifier", player, modifier);
} }
[Command("wepmmod", "~m~Benutzung: ~s~/wepmmod [Variable]")] [Command("wepmmod", "~m~Benutzung: ~s~/wepmmod [Variable]")]
public void CmdWeaponMeeleModifier(Player player, float modifier) public void CmdWeaponMeeleModifier(Player player, float modifier)
{ {
player.SendChatMessage("MeeleModifier steht auf" + modifier); player.SendChatMessage("MeeleModifier steht auf" + modifier);
player.TriggerEvent("WeaponMeeleModifier", modifier); player.TriggerEvent("WeaponMeeleModifier", player, modifier);
} }
[Command("gotocp", "~m~Benutzung: ~s~/gotocp")] [Command("gotocp", "~m~Benutzung: ~s~/gotocp")]
public void CmdAdminGotocp(Player admin) public void CmdAdminGotocp(Player admin)