WaffenSchaden Test 3.0
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@@ -34,16 +34,16 @@ export default function weaponList(globalData: IGlobalData) {
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var specialWep = "";
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var specialWep = "";
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var timer = "";
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var timer = "";
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mp.events.add('WeaponModifier', (modifier) => {
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mp.events.add('WeaponModifier', (player, modifier) => {
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mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
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mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
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//mp.players.local.setWeaponDamageModifier(modifier);
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//mp.players.local.setWeaponDamageModifier(modifier);
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mp.game.invoke("0xCE07B9F7817AADA3", mp.players.local, modifier);
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mp.game.invoke("0xCE07B9F7817AADA3", player, modifier);
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});
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});
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mp.events.add('WeaponMeeleModifier', (modifier) => {
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mp.events.add('WeaponMeeleModifier', (player, modifier) => {
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mp.gui.chat.push("MeeleModifier steht jetzt auf" + modifier);
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mp.gui.chat.push("MeeleModifier steht jetzt auf" + modifier);
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//mp.players.local.setMeleeWeaponDamageModifier(modifier);
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//mp.players.local.setMeleeWeaponDamageModifier(modifier);
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mp.game.invoke("0x4A3DC7ECCC321032", mp.players.local, modifier);
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mp.game.invoke("0x4A3DC7ECCC321032", player, modifier);
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});
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});
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/*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
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/*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
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for (var x in this.weaponAmmo) {
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for (var x in this.weaponAmmo) {
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@@ -1606,13 +1606,13 @@ namespace ReallifeGamemode.Server.Commands
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public void CmdWeaponModifier(Player player, float modifier)
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public void CmdWeaponModifier(Player player, float modifier)
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{
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{
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player.SendChatMessage("Modifier steht auf" + modifier);
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player.SendChatMessage("Modifier steht auf" + modifier);
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player.TriggerEvent("WeaponModifier", modifier);
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player.TriggerEvent("WeaponModifier", player, modifier);
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}
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}
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[Command("wepmmod", "~m~Benutzung: ~s~/wepmmod [Variable]")]
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[Command("wepmmod", "~m~Benutzung: ~s~/wepmmod [Variable]")]
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public void CmdWeaponMeeleModifier(Player player, float modifier)
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public void CmdWeaponMeeleModifier(Player player, float modifier)
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{
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{
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player.SendChatMessage("MeeleModifier steht auf" + modifier);
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player.SendChatMessage("MeeleModifier steht auf" + modifier);
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player.TriggerEvent("WeaponMeeleModifier", modifier);
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player.TriggerEvent("WeaponMeeleModifier", player, modifier);
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}
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}
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[Command("gotocp", "~m~Benutzung: ~s~/gotocp")]
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[Command("gotocp", "~m~Benutzung: ~s~/gotocp")]
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public void CmdAdminGotocp(Player admin)
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public void CmdAdminGotocp(Player admin)
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