From a34dcf5db10157b71efffbecec1a02da1ff24928 Mon Sep 17 00:00:00 2001 From: hydrant Date: Tue, 17 Mar 2020 21:50:15 +0100 Subject: [PATCH] fahrschul auto motor --- ReallifeGamemode.Server/Events/Key.cs | 4 ---- ReallifeGamemode.Server/Events/Vehicle.cs | 4 ---- 2 files changed, 8 deletions(-) diff --git a/ReallifeGamemode.Server/Events/Key.cs b/ReallifeGamemode.Server/Events/Key.cs index 3a287ae0..d4033afe 100644 --- a/ReallifeGamemode.Server/Events/Key.cs +++ b/ReallifeGamemode.Server/Events/Key.cs @@ -487,10 +487,6 @@ namespace ReallifeGamemode.Server.Events { return; } - else if (sV is SchoolVehicle) - { - return; - } } VehicleStreaming.SetEngineState(v, !state); } diff --git a/ReallifeGamemode.Server/Events/Vehicle.cs b/ReallifeGamemode.Server/Events/Vehicle.cs index 7a76ad63..131a5512 100644 --- a/ReallifeGamemode.Server/Events/Vehicle.cs +++ b/ReallifeGamemode.Server/Events/Vehicle.cs @@ -168,10 +168,6 @@ namespace ReallifeGamemode.Server.Events { return; } - else if (sV is SchoolVehicle) - { - return; - } } state = !state; VehicleStreaming.SetLockStatus(vehicle, state);