continue Gangwar System
This commit is contained in:
324
ReallifeGamemode.Client/util/Gangwar.ts
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324
ReallifeGamemode.Client/util/Gangwar.ts
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export default function gangwarHandle(globalData: GlobalData) {
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function inside(point, vs) {
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let x = point[0],
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y = point[1];
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let inside = false;
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for (let i = 0, j = vs.length - 1; i < vs.length; j = i++) {
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let xi = vs[i][0],
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yi = vs[i][1];
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let xj = vs[j][0],
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yj = vs[j][1];
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let intersect = ((yi > y) != (yj > y)) && (x < (xj - xi) * (y - yi) / (yj - yi) + xi);
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if (intersect) inside = !inside;
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}
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return inside;
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};
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const Natives = {
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SET_BLIP_CATEGORY: "0x234CDD44D996FD9A",
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SHOW_HEADING_INDICATOR_ON_BLIP: "0x5FBCA48327B914DF",
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SET_BLIP_AS_SHORT_RANGE: "0xBE8BE4FE60E27B72",
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SET_BLIP_DISPLAY: "0x9029B2F3DA924928",
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SET_BLIP_SPRITE: "0xDF735600A4696DAF",
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SET_BLIP_ALPHA: "0x45FF974EEE1C8734",
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ADD_BLIP_FOR_RADIUS: "0x46818D79B1F7499A",
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SET_BLIP_COLOUR: "0x03D7FB09E75D6B7E",
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SET_BLIP_ROTATION: "0xF87683CDF73C3F6E",
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SET_BLIP_FLASHES: "0xB14552383D39CE3E",
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GET_FIRST_BLIP_INFO_ID: "0x1BEDE233E6CD2A1F",
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GET_NEXT_BLIP_INFO_ID: "0x14F96AA50D6FBEA7",
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DOES_BLIP_EXIST: "0xA6DB27D19ECBB7DA"
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};
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var Gangturf = class {
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name: string;
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id: number;
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range: number;
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x: number;
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y: number;
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color: number;
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colorZone_r: number;
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colorZone_g: number;
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colorZone_b: number;
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rotation: number;
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owner: string;
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blip: BlipMp;
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_colshape: ColshapeMp;
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vector: Vector3Mp;
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_status: string;
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_entered: boolean;
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_isEntering: boolean;
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_inColshape: boolean;
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_timerCheck;
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edit: boolean;
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constructor(name, id, x, y, range, color, rot, owner, edit) {
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this._setup(name, id, x, y, range, color, rot, owner, edit);
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}
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_setup(name, id, x, y, range, color, rot, owner, edit) {
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var self = this;
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self.name = name;
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self.id = id;
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self.range = range;
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if (owner = "Ballas") {
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self.colorZone_r = 143;
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self.colorZone_g = 0;
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self.colorZone_b = 199;
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} else if (owner = "GroveStreet") {
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self.colorZone_r = 22;
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self.colorZone_g = 87;
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self.colorZone_b = 0;
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} else if (owner = "Neutral") {
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self.colorZone_r = 255;
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self.colorZone_g = 255;
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self.colorZone_b = 255;
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}
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self.color = color;
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self.x = x;
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self.y = y;
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self.rotation = rot;
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self._colshape = null;
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self._status = "normal";
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self._entered = false;
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self._isEntering = false;
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self._inColshape = false;
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self._timerCheck;
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self.owner = owner;
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self.edit = edit;
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self.loadArea();
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}
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loadArea() {
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var self = this;
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self.blip = mp.game.ui.addBlipForRadius(self.x, self.y, 1, self.range);
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mp.game.invoke(Natives.SET_BLIP_SPRITE, self.blip, 5);
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mp.game.invoke(Natives.SET_BLIP_ALPHA, self.blip, 70);
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mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color);
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self._colshape = mp.colshapes.newCircle(self.x, self.y, self.range * 1.5);
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}
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render() {
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var self = this;
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if (self.blip) {
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mp.game.invoke(Natives.SET_BLIP_ROTATION, self.blip, self.rotation);
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}
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if (self._status == "attack") {
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if (self.blip) {
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if (mp.game.gameplay.getDistanceBetweenCoords(mp.players.local.position.x, mp.players.local.position.y, 0, self.x, self.y, 0, true) < self.range * 1.5) {
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var range = Math.sqrt(((self.range * 1.2) * (self.range * 1.2)) + (((self.range * 1.2) / 2) * ((self.range * 1.2) / 2)));
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let degrees = (self.rotation + 45) * (Math.PI / 180);
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let top_right = {
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x: self.x + range * Math.cos(degrees),
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y: self.y + range * Math.sin(degrees)
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}
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degrees = (self.rotation + 135) * (Math.PI / 180);
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let top_left = {
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x: self.x + range * Math.cos(degrees),
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y: self.y + range * Math.sin(degrees)
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}
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degrees = (self.rotation + 225) * (Math.PI / 180);
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let bottom_left = {
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x: self.x + range * Math.cos(degrees),
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y: self.y + range * Math.sin(degrees)
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}
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degrees = (self.rotation + 315) * (Math.PI / 180);
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let bottom_right = {
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x: self.x + range * Math.cos(degrees),
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y: self.y + range * Math.sin(degrees)
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}
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let z = mp.game.gameplay.getGroundZFor3dCoord(mp.players.local.position.x, mp.players.local.position.y, mp.players.local.position.z, 0, false);
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//mp.game.graphics.drawLine(bottom_right.x, bottom_right.y, z, bottom_right.x, bottom_right.y, z + 25, 0, 255, 0, 255);
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//mp.game.graphics.drawLine(top_left.x, top_left.y, z, top_left.x, top_left.y, z + 25, 0, 0, 255, 255);
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let a = 0;
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for (var i = z; i < z + 1; i += 0.001) {
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mp.game.graphics.drawLine(top_left.x, top_left.y, i, top_right.x, top_right.y, i, self.colorZone_r, self.colorZone_g, self.colorZone_b, 60 - a * 100);
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mp.game.graphics.drawLine(top_right.x, top_right.y, i, bottom_right.x, bottom_right.y, i, self.colorZone_r, self.colorZone_g, self.colorZone_b, 60 - a * 100);
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mp.game.graphics.drawLine(bottom_right.x, bottom_right.y, i, bottom_left.x, bottom_left.y, i, self.colorZone_r, self.colorZone_g, self.colorZone_b, 60 - a * 100);
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mp.game.graphics.drawLine(bottom_left.x, bottom_left.y, i, top_left.x, top_left.y, i, self.colorZone_r, self.colorZone_g, self.colorZone_b, 60 - a * 100);
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a += 0.001
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}
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}
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if (self.isInsideArea()) {
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mp.game.graphics.drawText(self.name, [self.x, self.y, mp.players.local.position.z + 20], {
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font: 7,
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color: [255, 255, 255, 185],
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scale: [0.4, 0.4],
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outline: true,
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centre: true
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});
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}
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}
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}
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}
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updateArea(status, ...args) {
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var self = this;
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if (status == "attack") {
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self._status = "attack";
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, true);
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return;
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}
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if (status == "normal") {
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self._status = "normal";
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
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return;
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}
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if (status == "conquered") {
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self._status = "normal";
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self.owner = args[1];
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
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self.blip.setColour(args[0]);
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return;
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}
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}
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isTurfArea(shape) {
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return (shape == this._colshape)
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}
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isOwner(gang) {
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return (gang == this.owner)
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}
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check() {
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var self = this
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if (self._entered == true) {
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if (!self.isInsideArea() || (self.isNearGround() == false)) {
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self._entered = false;
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// mp.events.callRemote("Gangarea:Leave", self.id);
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}
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}
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}
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enter() {
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var self = this;
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self._timerCheck = setInterval(function () {
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if ((!self._entered)) {
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if (self.isInsideArea() && (self.isNearGround() == true)) {
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self._entered = true;
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// mp.events.callRemote("Gangarea:Enter", self.id);
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}
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} else if (self._entered == true) {
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if (!self.isInsideArea() || (self.isNearGround() == false)) {
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self._entered = false;
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//mp.events.callRemote("Gangarea:Leave", self.id);
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}
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}
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}, 1000);
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}
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leave() {
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var self = this;
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clearInterval(self._timerCheck);
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self.check();
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}
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isNearGround() {
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let self = this;
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let ground = mp.game.gameplay.getGroundZFor3dCoord(self.x, self.y, 9000, 0, false);
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let max_diff = 75;
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let dist = mp.game.system.vdist(0, 0, ground, 0, 0, mp.players.local.position.z);
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if (dist <= max_diff) {
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return true;
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}
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return false;
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}
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isInsideArea() {
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var self = this;
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let player = {
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x: mp.players.local.position.x,
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y: mp.players.local.position.y,
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z: mp.players.local.position.z
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};
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var range = Math.sqrt(((self.range * 1.2) * (self.range * 1.2)) + (((self.range * 1.2) / 2) * ((self.range * 1.2) / 2)));
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let degrees = (self.rotation + 45) * (Math.PI / 180);
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let top_right = {
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x: self.x + range * Math.cos(degrees),
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y: self.y + range * Math.sin(degrees)
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}
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degrees = (self.rotation + 135) * (Math.PI / 180);
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let top_left = {
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x: self.x + range * Math.cos(degrees),
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y: self.y + range * Math.sin(degrees)
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}
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degrees = (self.rotation + 225) * (Math.PI / 180);
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let bottom_left = {
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x: self.x + range * Math.cos(degrees),
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y: self.y + range * Math.sin(degrees)
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}
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degrees = (self.rotation + 315) * (Math.PI / 180);
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let bottom_right = {
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x: self.x + range * Math.cos(degrees),
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y: self.y + range * Math.sin(degrees)
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}
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let turf = [
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[top_right.x, top_right.y],
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[top_left.x, top_left.y],
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[bottom_left.x, bottom_left.y],
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[bottom_right.x, bottom_right.y]
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]
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if (inside([player.x, player.y], turf)) {
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return true;
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}
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return false;
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}
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}
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var gangturfs = [];
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mp.events.add('playerEnterColshape', (shape) => {
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let turfEntered;
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gangturfs.forEach(function (turf) {
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if (turf.isTurfArea(shape) == true) {
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turfEntered = turf;
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turfEntered.enter()
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}
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});
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});
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mp.events.add('playerExitColshape', (shape) => {
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let turfExitted;
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gangturfs.forEach(function (turf) {
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if (turf.isTurfArea(shape) == true) {
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turfExitted = turf;
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turfExitted.leave()
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}
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});
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});
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mp.events.add('render', () => {
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gangturfs.forEach(function (turf, id) {
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turf.render();
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});
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});
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function clearBlips() {
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mp.game.gameplay.setThisScriptCanRemoveBlipsCreatedByAnyScript(true);
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var x = 0;
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let last_blip = mp.game.invoke(Natives.GET_FIRST_BLIP_INFO_ID, 5);
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while (mp.game.invoke(Natives.DOES_BLIP_EXIST, last_blip)) {
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mp.game.ui.removeBlip(last_blip);
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last_blip = mp.game.invoke(Natives.GET_NEXT_BLIP_INFO_ID, 5);
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}
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}
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mp.events.add('GangAreas:Create', (turfsJSON) => {
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var turfs = JSON.parse(turfsJSON);
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clearBlips();
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if (turfs.length > 0) {
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gangturfs = [];
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turfs.forEach(function (turf) {
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if (turf.Id != undefined) {
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gangturfs[gangturfs.length] = new Gangturf(turf.Name, turf.Id, turf.X, turf.Y, turf.Range, turf.Color, turf.Rotation, turf.Owner);
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}
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});
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}
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});
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}
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