continue Gangwar System
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44
ReallifeGamemode.Server/Gangwar/Gangwar.cs
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44
ReallifeGamemode.Server/Gangwar/Gangwar.cs
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@@ -0,0 +1,44 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using System.Linq;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Entities;
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using Newtonsoft.Json;
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namespace ReallifeGamemode.Server.Gangwar
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{
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public class Gangwar
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{
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public static Turf[] _loadedTurfs;
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private static List<Turfs> turfs;
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public static void loadTurfs()
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{
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_loadedTurfs = null;
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using (var context = new DatabaseContext())
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{
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turfs = context.Turfs.Select(t => t).ToList();
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List<Turf> turfing = new List<Turf>();
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foreach (var t in turfs)
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{
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Turf newTurf = new Turf(t.Id, t.Name, t.Color, t.Owner);
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turfing.Add(newTurf);
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}
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_loadedTurfs = turfing.ToArray();
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}
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}
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public static void loadClient(Client client)
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{
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client.TriggerEvent("GangAreas:Create", JsonConvert.SerializeObject(turfs.ToArray()));
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}
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public Turf[] getTurfs()
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{
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return _loadedTurfs;
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}
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}
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}
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@@ -83,11 +83,23 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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Client[] owners = this.playerInside.Where(c => c.GetUser().Faction.Name == this.Owner ).ToArray();
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Client[] attackers = this.playerInside.Where(c => c.GetUser().Faction.Name == this.Attacker).ToArray();
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/*
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if (owners.Length > attackers.Length)
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this.Att_Score -= owners.Length - attackers.Length;
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if(owners.Length < attackers.Length)
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this.Def_Score -= attackers.Length - owners.Length;
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*/
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foreach (Client playerInArea in this.playerInside)
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{
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playerInArea.TriggerEvent("CLIENT:Turf_Update", this.TurfID, this.status, this.Owner, this.Attacker, this.Color, this.Att_Score, this.Def_Score);
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}
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if(this.Def_Score <= 0)
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{
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this.takeOver(this.Attacker);
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}else if(this.Att_Score <= 0)
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{
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this.takeOver(this.Owner);
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}
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}
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public void enter(Client client)
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@@ -107,6 +119,33 @@ namespace ReallifeGamemode.Server.Gangwar
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this.playerInside = this.playerInside.Where(c => c != client).ToArray();
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}
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}
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public void takeOver(string FactionName)
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{
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this.timer.Stop();
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this.timer = null;
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}
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public void attack(Client client)
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{
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if(this.status == "normal")
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{
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if(this.timer != null)
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{
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this.timer.Stop();
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this.timer = null;
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}
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this.Attacker = client.GetUser().Faction.Name;
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this.status = "attack";
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foreach(Client playerInArea in this.playerInside)
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{
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playerInArea.TriggerEvent("CLIENT:Turf_Update", this.TurfID, this.status, this.Owner, this.Attacker, this.Color, this.Att_Score, this.Def_Score);
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}
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this.TurfTick();
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}
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}
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}
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}
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