From a49348ed5b57c5eb1573ea2dd2f183f8e0ecf0ea Mon Sep 17 00:00:00 2001 From: "michael.reiswich" Date: Fri, 21 May 2021 21:00:01 +0200 Subject: [PATCH] jha --- ReallifeGamemode.Server/Inventory/Items/Notfallkit.cs | 5 ----- 1 file changed, 5 deletions(-) diff --git a/ReallifeGamemode.Server/Inventory/Items/Notfallkit.cs b/ReallifeGamemode.Server/Inventory/Items/Notfallkit.cs index 5dff4e68..5ea73a88 100644 --- a/ReallifeGamemode.Server/Inventory/Items/Notfallkit.cs +++ b/ReallifeGamemode.Server/Inventory/Items/Notfallkit.cs @@ -19,9 +19,6 @@ namespace ReallifeGamemode.Server.Inventory.Items public override uint Object => 875075437; public override int Price => 500; - - public static readonly VehicleHash WEAPON_DEAL_GANG_VEHICLE_HASH = VehicleHash.Gburrito2; - public static readonly VehicleHash WEAPON_DEAL_STAATSFRAK_VEHICLE_HASH = VehicleHash.Policet; public override bool Use(UserItem uItem) { Player player = uItem.GetUser().Player; @@ -31,8 +28,6 @@ namespace ReallifeGamemode.Server.Inventory.Items return false; } - - Vehicle veh = null; var nearestVeh = NAPI.Pools.GetAllVehicles().Where(v => v.Position.DistanceTo(player.Position) <= 5).FirstOrDefault();