samen kaufen und hanf -> joint

This commit is contained in:
hydrant
2021-05-24 00:04:55 +02:00
parent d72f7216cc
commit a49fcf09c7
11 changed files with 1126 additions and 788 deletions

View File

@@ -0,0 +1,178 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Timers;
using GTANetworkAPI;
using Microsoft.Extensions.Logging;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.Inventory.Items;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
namespace ReallifeGamemode.Server.Managers
{
public class HanfManager : BaseScript
{
/// <summary>
/// Punkte zum Samen kaufen
/// </summary>
private readonly static List<Vector3> _seedsBuyPoints = new List<Vector3>();
/// <summary>
/// Aktueller Samen-Preis
/// </summary>
public static int SEED_PRICE = 50;
/// <summary>
/// Wie viele Joints man aus einem Cannabis bekommt
/// </summary>
public static int CANNABIS_TO_JOINT_RATIO = 3;
/// <summary>
/// Flag, ob der Verarbeiter aktuell benutzt wird
/// </summary>
private static bool _manufacturerCurrentlyUsed = false;
/// <summary>
/// Marihuana -> Joint
/// </summary>
private readonly static Vector3 _jointManufacturerPoint = new Vector3(-127.726105, 1921.5142, 197.31104);
/// <summary>
/// Animations-ID des Verarbeitens
/// </summary>
private const string _manufacturerAnim = "manufacturJoint";
private static Timer _manufacturerDoneTimer = new Timer(TimeSpan.FromSeconds(10).TotalMilliseconds);
static HanfManager()
{
_manufacturerDoneTimer.Elapsed += ManufacturerDoneTimerCallback;
}
/// <summary>
/// Ladefunktion zum
/// </summary>
public static void Load()
{
_seedsBuyPoints.Add(new Vector3(-30.21876, -585.3222, 17.917326));
_seedsBuyPoints.Add(new Vector3(-680.89386, -634.6783, 25.29923));
_seedsBuyPoints.Add(new Vector3(-1310.743, -608.9064, 29.382874));
_seedsBuyPoints.Add(new Vector3(-758.6156, -1595.2686, 6.302392));
_seedsBuyPoints.Add(new Vector3(-441.0504, 1595.4435, 358.4195));
ColShape colShape = null;
foreach (Vector3 buyPoint in _seedsBuyPoints)
{
colShape = NAPI.ColShape.CreateSphereColShape(buyPoint, 20.0f);
colShape.OnEntityEnterColShape += OnSeedBuyRangeColShapeEnter;
}
}
private static void OnSeedBuyRangeColShapeEnter(ColShape colShape, Player player)
{
ChatService.SendMessage(player, $"Fremder sagt: Pssst.. Willst paar Samen erwerben?");
}
internal static bool IsPlayerNearSeedBuyPoint(Player player)
{
return _seedsBuyPoints.Any(p => player.Position.DistanceTo(p) <= 2.5f);
}
internal static bool IsPlayerNearJointManufacturer(Player player)
{
return _jointManufacturerPoint.DistanceTo(player.Position) <= 2.5f;
}
[RemoteEvent("CLIENT:Hanf_BuySeeds")]
public void HanfManagerBuySeeds(Player player, int amount)
{
if (!player.IsLoggedIn())
{
return;
}
using var dbContext = new DatabaseContext();
var user = player.GetUser(dbContext);
IItem seedItem = InventoryManager.GetItem<CannabisSeeds>();
var newAmount = seedItem.Gewicht * amount;
if (!InventoryManager.CanPlayerHoldMoreWeight(player, newAmount))
{
player.TriggerEvent("~r~So viele Samen passen nicht mehr in deine Hosentasche");
return;
}
var price = amount * SEED_PRICE;
if (user.Handmoney < price)
{
player.SendNotification("~r~Du hast nicht genug Geld dafür");
return;
}
logger.LogInformation("Player {0} bought {1} cannabis seeds for {2} dollars (price per seed: {3})", player.Name, amount, price, SEED_PRICE); // <-- WICHTIG LOGS
user.Handmoney -= price;
dbContext.SaveChanges();
InventoryManager.AddItemToInventory(player, seedItem.Id, amount);
player.SendNotification($"Du hast {amount} Hanfsamen gekauft");
}
internal static void BuildJointsFromCannabis(Player player)
{
if(player.HasAnimation(_manufacturerAnim) || _manufacturerCurrentlyUsed)
{
return;
}
using var dbContext = new DatabaseContext();
var user = player.GetUser(dbContext);
var userItems = InventoryManager.GetUserItems(player, dbContext);
IItem cannabisItem = InventoryManager.GetItem<Cannabis>();
IItem jointItem = InventoryManager.GetItem<Joint>();
var addWeight = jointItem.Gewicht * CANNABIS_TO_JOINT_RATIO - cannabisItem.Gewicht;
if (!InventoryManager.CanPlayerHoldMoreWeight(player, addWeight))
{
player.SendNotification("~r~Für die Verarbeitung hast du nicht genug Platz im Rucksack");
return;
}
UserItem userCannabisItem = userItems.Where(i => i.ItemId == cannabisItem.Id).FirstOrDefault();
if (userCannabisItem == null)
{
player.SendNotification("~r~Du hast kein Cannabis dabei");
return;
}
_manufacturerCurrentlyUsed = true;
_manufacturerDoneTimer.Start();
player.SyncAnimation(_manufacturerAnim);
InventoryManager.RemoveUserItem(user, userCannabisItem, 1);
InventoryManager.AddItemToInventory(player, jointItem.Id, CANNABIS_TO_JOINT_RATIO);
player.SendNotification($"Du hast 1 Cannabis in {CANNABIS_TO_JOINT_RATIO} Joints verarbeitet");
NAPI.ClientEvent.TriggerClientEventInRange(player.Position, 100.0f, "SERVER:Hanf_PlayManufacturerAnim", _manufacturerAnim);
}
private static void ManufacturerDoneTimerCallback(object sender, EventArgs args)
{
_manufacturerDoneTimer.Stop();
_manufacturerCurrentlyUsed = false;
}
}
}

View File

@@ -75,6 +75,11 @@ namespace ReallifeGamemode.Server.Managers
player.SetSharedData("backpackItems", JsonConvert.SerializeObject(backpackItems[player].ToArray()));
}
internal static IItem GetItem<T>() where T : IItem
{
return itemList.Where(i => i.GetType() == typeof(T)).First();
}
[RemoteEvent("CLIENT:getVehicleInventory")]
public static void SetVehicleItems(Player player)
{
@@ -134,6 +139,11 @@ namespace ReallifeGamemode.Server.Managers
player.SetSharedData("vehicleItems", JsonConvert.SerializeObject(vehicleItems[player].ToArray()));
}
public static bool CanPlayerHoldMoreWeight(Player player, int moreWeight)
{
return GetUserInventoryWeight(player) + moreWeight <= MAX_USER_INVENTORY;
}
public static void LoadItems()
{
itemList = new List<IItem>();
@@ -179,12 +189,8 @@ namespace ReallifeGamemode.Server.Managers
if (userItem.Amount == 0)
{
dbContext.Remove(userItem);
dbContext.SaveChanges();
}
Player player = user.Player;
List<UserItem> itemList = GetUserItems(player);
if (itemList == null) return;
dbContext.SaveChanges();
}
}
@@ -216,16 +222,29 @@ namespace ReallifeGamemode.Server.Managers
return new DatabaseContext().VehicleItems.ToList().FindAll(i => i.GetVehicle().GetVehicle() == vehicle);
}
public static List<UserItem> GetUserItems(Player player)
public static List<UserItem> GetUserItems(Player player, DatabaseContext dbContext = null)
{
var user = player.GetUser();
using (var context = new DatabaseContext())
if (dbContext == null)
{
return context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
using (dbContext = new DatabaseContext())
{
return GetUserItemsInternal(player, dbContext);
}
}
else
{
return GetUserItemsInternal(player, dbContext);
}
}
private static List<UserItem> GetUserItemsInternal(Player player, DatabaseContext dbContext)
{
var user = player.GetUser(dbContext);
return dbContext.UserItems.ToList().FindAll(i => i.UserId == user.Id);
}
public static int GetUserInventoryWeight(Player player)
{
var user = player.GetUser();