Feature/save system
This commit is contained in:
38
Server/Saves/SavedBlip.cs
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38
Server/Saves/SavedBlip.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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/**
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* @overview Life of German Reallife - Saves SavedBlip.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Saves
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{
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public class SavedBlip
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[Required]
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public short Sprite { get; set; }
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[Required]
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public float PositionX { get; set; }
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[Required]
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public float PositionY { get; set; }
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[Required]
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public float PositionZ { get; set; }
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public string Name { get; set; }
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public float Scale { get; set; }
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public byte Color { get; set; }
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public byte Alpha { get; set; }
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public float DrawDistance { get; set; }
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public bool ShortRange { get; set; }
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public float Rotation { get; set; }
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public byte Dimension { get; set; }
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public bool Active { get; set; }
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}
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}
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39
Server/Saves/SavedMarker.cs
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39
Server/Saves/SavedMarker.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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/**
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* @overview Life of German Reallife - Saves SavedMarker.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Saves
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{
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public class SavedMarker
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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public byte Type { get; set; }
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public float PositionX { get; set; }
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public float PositionY { get; set; }
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public float PositionZ { get; set; }
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public float Scale { get; set; }
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public float DirectionX { get; set; }
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public float DirectionY { get; set; }
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public float DirectionZ { get; set; }
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public float RotationX { get; set; }
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public float RotationY { get; set; }
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public float RotationZ { get; set; }
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public byte ColorR { get; set; }
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public byte ColorG { get; set; }
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public byte ColorB { get; set; }
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public byte ColorA { get; set; }
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public bool Visible { get; set; }
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public byte Dimension { get; set; }
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public bool Active { get; set; }
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}
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}
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28
Server/Saves/SavedPed.cs
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28
Server/Saves/SavedPed.cs
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@@ -0,0 +1,28 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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/**
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* @overview Life of German Reallife - Saves SavedPed.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Saves
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{
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public class SavedPed
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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public string HashModel { get; set; }
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public float PositionX { get; set; }
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public float PositionY { get; set; }
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public float PositionZ { get; set; }
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public float Heading { get; set; }
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public byte Dimension { get; set; }
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public bool Active { get; set; }
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}
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}
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32
Server/Saves/SavedPickup.cs
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32
Server/Saves/SavedPickup.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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/**
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* @overview Life of German Reallife - Saves SavedPickup.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Saves
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{
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public class SavedPickup
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[StringLength(128)]
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public float PositionX { get; set; }
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public float PositionY { get; set; }
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public float PositionZ { get; set; }
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public float RotationX { get; set; }
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public float RotationY { get; set; }
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public float RotationZ { get; set; }
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public bool Vehicle { get; set; }
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public int RespawnTime { get; set; }
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public byte Dimension { get; set; }
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public bool Active { get; set; }
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}
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}
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38
Server/Saves/SavedTextLabel.cs
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38
Server/Saves/SavedTextLabel.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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/**
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* @overview Life of German Reallife - Saves SavedTextLabel.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Saves
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{
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public class SavedTextLabel
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[Required]
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public string Text { get; set; }
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[Required]
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public float PositionX { get; set; }
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[Required]
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public float PositionY { get; set; }
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[Required]
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public float PositionZ { get; set; }
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public bool LOS { get; set; }
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public byte Font { get; set; }
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public float DrawDistance { get; set; }
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public byte ColorR { get; set; }
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public byte ColorG { get; set; }
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public byte ColorB { get; set; }
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public byte ColorA { get; set; }
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public byte Dimension { get; set; }
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public bool Active { get; set; }
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}
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}
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36
Server/Saves/SavedVehicle.cs
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36
Server/Saves/SavedVehicle.cs
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@@ -0,0 +1,36 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using GTANetworkAPI;
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/**
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* @overview Life of German Reallife - Saves SavedVehicle.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Saves
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{
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public class SavedVehicle
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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public VehicleHash Model { get; set; }
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public float PositionX { get; set; }
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public float PositionY { get; set; }
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public float PositionZ { get; set; }
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public float Heading { get; set; }
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[StringLength(8)]
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public string NumberPlate { get; set; }
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public byte Alpha { get; set; }
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public byte PrimaryColor { get; set; }
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public byte SecondaryColor { get; set; }
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public bool Locked { get; set; }
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public bool Engine { get; set; }
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public byte Dimension { get; set; }
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public bool Active { get; set; }
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}
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}
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