Feature/save system

This commit is contained in:
VegaZ
2018-09-22 23:14:44 +02:00
parent 61e21361b8
commit a51e71a902
33 changed files with 699 additions and 9 deletions

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@@ -1,5 +1,5 @@
<!-- <!--
* @overview Life of German Reallife - Login Login login.html * @overview Life of German Reallife - Client Login login.html
* @author Orangebox, hydrant, VegaZ * @author Orangebox, hydrant, VegaZ
* @copyright (c) 2008 - 2018 Life of German * @copyright (c) 2008 - 2018 Life of German
*--> *-->
@@ -7,7 +7,7 @@
<html> <html>
<head> <head>
<meta charset="UTF-8"> <meta charset="UTF-8">
<script src="Dependences/jquery-3.3.1.min.js"></script> <script src="../Dependences/jquery-3.3.1.min.js"></script>
<link rel="stylesheet" href="style.css" /> <link rel="stylesheet" href="style.css" />
</head> </head>

33
Client/Save/main.js Normal file
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@@ -0,0 +1,33 @@
/**
* @overview Life of German Reallife - Save Main main.js
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
var saveBrowser;
mp.events.add('saveBlip', () => {
saveBrowser = mp.browsers.new('package://Save/save.html');
mp.gui.chat.activate(false);
mp.gui.cursor.show(true, true);
});
mp.events.add('saveData', (blipSprite, blipName, blipScale, blipColor, blipAlpha, blipDrawDistance, blipShortRange, blipRotation, blipDimension) => {
if (saveBrowser) {
saveBrowser.destroy();
}
mp.events.callRemote('OnSaveBlipData', blipSprite, blipName, blipScale, blipColor, blipAlpha,
blipDrawDistance, blipShortRange, blipRotation, blipDimension);
mp.gui.chat.push(blipShortRange);
mp.gui.cursor.show(false, false);
mp.gui.chat.activate(true);
});
mp.events.add('cancelData', () => {
if (saveBrowser) {
saveBrowser.destroy();
}
mp.gui.cursor.show(false, false);
mp.gui.chat.activate(true);
});

72
Client/Save/save.html Normal file
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@@ -0,0 +1,72 @@
<!--
* @overview Life of German Reallife - Client Save.html
* @author Orangebox, hydrant, VegaZ
* @copyright (c) 2008 - 2018 Life of German
*-->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<script src="../Dependences/jquery-3.3.1.min.js"></script>
<link rel="stylesheet" href="style.css" />
</head>
<body>
<div class="save-page" style="padding: 5% 0 0;">
<div class="form">
<div class="blip-form">
<p><b>Blip speichern, bitte fülle die Tabelle aus:</b></p>
<table>
<tr>
<td align="right"><b>Model ID:</b></td>
<td><input type="text" placeholder="[INT]-Wert" id="blipSprite" /></td>
</tr>
<tr>
<td align="right"><b>Name:</b></td>
<td><input type="text" placeholder="Wird angezeigt beim hovern" id="blipName" /></td>
</tr>
<tr>
<td align="right"><b>Skalierung:</b></td>
<td><input type="text" placeholder="[FLOAT]-Wert | Standard: 1" id="blipScale" /></td>
</tr>
<!--<tr>
<td align="right"><b>Farbe:</b></td>
<td>
<input class="colorPicker" type="color" id="blipColor" name="blipColor" value="#000000" />
</td>
</tr>-->
<tr>
<td align="right"><b>Farbe:</b></td>
<td><input type="text" placeholder="Siehe Wiki" id="blipColor" /></td>
</tr>
<tr>
<td align="right"><b>Transparenz:</b></td>
<td><input type="text" placeholder="(0-255)" id="blipAlpha" /></td>
</tr>
<tr>
<td align="right"><b>Draw Distance:</b></td>
<td><input type="text" placeholder="[FLOAT]-Wert" id="blipDrawDistance" /></td>
</tr>
<tr>
<td align="right"><b>Short Range:</b></td>
<td>
<input type="checkbox" id="blipShortRange" name="blipShortRange" value="shortRange" />Zeigt das Blip nur innerhalb der Minimap
</td>
</tr>
<tr>
<td align="right"><b>Rotation:</b></td>
<td><input type="text" placeholder="[FLOAT]-Wert" id="blipRotation" /></td>
</tr>
<tr>
<td align="right"><b>Dimension:</b></td>
<td><input type="text" placeholder="(0-255)" id="blipDimension" /></td>
</tr>
</table>
<button id="saveBtn" onclick="saveData()">Speichern</button><br /><br />
<button class="cancelBtn" onclick="cancelData()">Abbrechen</button>
</div>
</div>
</div>
<script src="save.js" type="text/javascript"></script>
</body>
</html>

28
Client/Save/save.js Normal file
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@@ -0,0 +1,28 @@
/**
* @overview Life of German Reallife - Login Login login.js
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
function saveData() {
let blipSprite = document.getElementById("blipSprite").value;
let blipName = document.getElementById("blipName").value;
let blipScale = document.getElementById("blipScale").value;
let blipColor = document.getElementById("blipColor").value;
let blipAlpha = document.getElementById("blipAlpha").value;
let blipDrawDistance = document.getElementById("blipSprite").value;
let blipShortRange = document.getElementById("blipShortRange").checked;
let blipRotation = document.getElementById("blipRotation").value;
let blipDimension = document.getElementById("blipDimension").value;
mp.trigger("saveData", blipSprite, blipName, blipScale, blipColor, blipAlpha, blipDrawDistance, blipShortRange, blipRotation, blipDimension);
}
function cancelData() {
mp.trigger("cancelData");
}
function getType() {
mp.gui.chat.push("getType");
return typ;
}

184
Client/Save/style.css Normal file
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@@ -0,0 +1,184 @@
/**
* @overview Life of German Reallife - Save CSS style.css
* @author Orangebox, hydrant, VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
.save-page {
margin: auto;
}
.isa_info, .isa_success, .isa_warning, .isa_error {
margin: 10px 0px;
padding: 12px;
display: none;
}
.isa_info {
color: #00529B;
background-color: #BDE5F8;
}
.isa_success {
color: #4F8A10;
background-color: #DFF2BF;
}
.isa_warning {
color: #9F6000;
background-color: #FEEFB3;
}
.isa_error {
color: #D8000C;
background-color: #FFBABA;
}
.isa_info i, .isa_success i, .isa_warning i, .isa_error i {
margin: 10px 22px;
font-size: 2em;
vertical-align: middle;
}
.form {
margin-left: 36%;
position: absolute;
z-index: 1;
background: rgba(255, 255, 255, .85);
padding: 20px;
text-align: center;
box-shadow: 0 0 20px 0 rgba(0, 0, 0, 0.2), 0 5px 5px 0 rgba(0, 0, 0, 0.24);
}
input {
font-family: "Roboto", sans-serif;
outline: 0;
background: #f2f2f2;
width: 100%;
border: 0;
margin: 5px 0 5px 0;
padding: 12px;
box-sizing: border-box;
font-size: 12px;
}
input.colorPicker {
font-family: "Roboto", sans-serif;
outline: 0;
background: #f2f2f2;
width: 100%;
border: 0;
margin: 5px 0 5px 0;
padding: 0px;
box-sizing: border-box;
font-size: 12px;
}
input#blipShortRange {
margin: 10px 0 10px 0;
}
button {
font-family: "Roboto", sans-serif;
text-transform: uppercase;
outline: 0;
background: #31c474;
width: 40%;
border: 0;
padding: 15px;
color: #FFFFFF;
font-size: 14px;
-webkit-transition: all 0.3s ease;
transition: all 0.3s ease;
cursor: pointer;
}
button:hover, .form button:active, .form button:focus {
background: #31bd40;
}
.cancelBtn {
background-color: orangered;
}
.cancelBtn:hover, .cancelBtn:focus, .cancelBtn:active {
background-color: #ff0223 !important;
}
table {
align-self: center;
}
.message {
margin: 15px 0 0;
font-size: 12px;
}
.message a {
color: #0035A5;
text-decoration: none;
}
.register-form {
display: none;
}
.container {
position: relative;
z-index: 1;
max-width: 300px;
margin: 0 auto;
}
.container:before, .container:after {
content: "";
display: block;
clear: both;
}
.container .info {
margin: 50px auto;
text-align: center;
}
.info h1 {
margin: 0 0 15px;
padding: 0;
font-size: 36px;
font-weight: 300;
color: #1a1a1a;
}
.info span {
color: #4d4d4d;
font-size: 12px;
}
.info span a {
color: #000000;
text-decoration: none;
}
.info span .fa {
color: #EF3B3A;
}
body {
font-family: "Roboto", sans-serif;
-webkit-font-smoothing: antialiased;
overflow: hidden;
}
tr{
}
td {
align-content: stretch;
padding-left: 10px;
padding-right: 10px;
box-shadow: 0 0 20px 0 rgba(0, 0, 0, 0.2), 0 0 0 0 rgba(0, 0, 0, 0.24);
border-top: 2px double gray;
border-bottom: 2px double gray;
border-width: 0.5px;
}
table{
margin-bottom: 20px;
}

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@@ -4,4 +4,6 @@
* @copyright (c) 2008 - 2018 Life of German * @copyright (c) 2008 - 2018 Life of German
*/ */
require('./Login/main.js'); require('./Login/main.js');
require('./Save/main.js');
require('./Save/save.js');

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@@ -1,8 +1,10 @@
using System; using System;
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema; using System.ComponentModel.DataAnnotations.Schema;
using System.Configuration;
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.Extensions.Configuration;
/** /**
* @overview Life of German Reallife - DatabaseContext.cs * @overview Life of German Reallife - DatabaseContext.cs
@@ -35,5 +37,12 @@ namespace reallife_gamemode.Model
} }
public DbSet<Server.Entities.User> Users { get; set; } public DbSet<Server.Entities.User> Users { get; set; }
public DbSet<Server.Saves.SavedBlip> Blips { get; set; }
public DbSet<Server.Saves.SavedMarker> Markers { get; set; }
public DbSet<Server.Saves.SavedPed> Peds { get; set; }
public DbSet<Server.Saves.SavedPickup> Pickups { get; set; }
public DbSet<Server.Saves.SavedTextLabel> TextLabels { get; set; }
public DbSet<Server.Saves.SavedVehicle> Vehicles { get; set; }
} }
} }

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@@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using GTANetworkAPI; using GTANetworkAPI;
using reallife_gamemode.Server.Events;
using reallife_gamemode.Server.Extensions; using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Services; using reallife_gamemode.Server.Services;
using reallife_gamemode.Server.Util; using reallife_gamemode.Server.Util;
@@ -43,7 +44,7 @@ namespace reallife_gamemode.Server.Commands
player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan schon in einem Fahrzeug."); player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan schon in einem Fahrzeug.");
return; return;
} }
Vehicle v = NAPI.Vehicle.CreateVehicle(hash, player.Position, player.Rotation.Z, color1, color2); Vehicle v = NAPI.Vehicle.CreateVehicle(hash, player.Position, player.Rotation.Z, color1, color2);
player.SetIntoVehicle(v.Handle, -1); player.SetIntoVehicle(v.Handle, -1);
@@ -99,7 +100,7 @@ namespace reallife_gamemode.Server.Commands
Client target = ClientService.GetClientByName(name); Client target = ClientService.GetClientByName(name);
if(target == null) if (target == null)
{ {
ChatService.PlayerNotFound(player); ChatService.PlayerNotFound(player);
return; return;
@@ -150,13 +151,13 @@ namespace reallife_gamemode.Server.Commands
} }
option = option.ToLower(); option = option.ToLower();
if(option == "load") if (option == "load")
{ {
NAPI.World.RequestIpl(name); NAPI.World.RequestIpl(name);
player.SendChatMessage("~g~Das IPL ~s~" + name + " ~g~wurde erfolgreich geladen"); player.SendChatMessage("~g~Das IPL ~s~" + name + " ~g~wurde erfolgreich geladen");
} }
else if(option == "remove") else if (option == "remove")
{ {
NAPI.World.RemoveIpl(name); NAPI.World.RemoveIpl(name);
player.SendChatMessage("~g~Das IPL ~s~" + name + " ~g~wurde erfolgreich entladen"); player.SendChatMessage("~g~Das IPL ~s~" + name + " ~g~wurde erfolgreich entladen");
@@ -191,7 +192,7 @@ namespace reallife_gamemode.Server.Commands
WeaponHash wHash = NAPI.Util.WeaponNameToModel(weapon); WeaponHash wHash = NAPI.Util.WeaponNameToModel(weapon);
if(wHash == default(WeaponHash)) if (wHash == default(WeaponHash))
{ {
player.SendChatMessage("~r~[FEHLER]~s~ Diese Waffe existiert nicht."); player.SendChatMessage("~r~[FEHLER]~s~ Diese Waffe existiert nicht.");
return; return;
@@ -199,5 +200,30 @@ namespace reallife_gamemode.Server.Commands
target.GiveWeapon(wHash, ammo); target.GiveWeapon(wHash, ammo);
} }
[Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip, ~r~Marker, Ped, Pickup, TextLabel, ~g~Vehicle")]
public void CmdAdminSave(Client player, string typ)
{
switch (typ)
{
case "Blip":
player.TriggerEvent("saveBlip");
break;
case "Ped":
break;
case "Vehicle":
if (player.IsInVehicle)
{
Vehicle vehicle = player.Vehicle;
SaveData.SaveVehicleData((VehicleHash) vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
Convert.ToByte(vehicle.PrimaryColor), Convert.ToByte(vehicle.SecondaryColor), vehicle.Locked, vehicle.EngineStatus, Convert.ToByte(vehicle.Dimension));
}
else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
break;
}
}
} }
} }

78
Server/Events/SaveData.cs Normal file
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using GTANetworkAPI;
using System;
using System.Collections.Generic;
using System.Text;
namespace reallife_gamemode.Server.Events
{
public class SaveData : Script
{
[RemoteEvent("OnSaveBlipData")]
public void OnSaveBlipData(Client player, string blipSprite, string blipName, string blipScale, string blipColor,
string blipAlpha, string blipDrawDistance, string blipShortRange, string blipRotation, string blipDimension)
{
float x = player.Position.X;
float y = player.Position.Y;
float z = player.Position.Z;
short sprite = short.Parse(blipSprite);
string name = blipName;
float scale = float.Parse(blipScale);
byte color = Convert.ToByte(blipColor);
byte alpha = Convert.ToByte(blipAlpha);
float drawDistance = float.Parse(blipDrawDistance);
bool shortRange = bool.Parse(blipShortRange);
float rotation = float.Parse(blipRotation);
byte dimension = Convert.ToByte(blipDimension);
NAPI.Blip.CreateBlip(uint.Parse(blipSprite), new Vector3(x,y,z), scale, color, name, alpha, drawDistance, shortRange, short.Parse(blipRotation), dimension);
using (var saveData = new Model.DatabaseContext())
{
var dataSet = new Server.Saves.SavedBlip
{
Sprite = sprite,
PositionX = x,
PositionY = y,
PositionZ = z,
Name = blipName,
Scale = scale,
Color = color,
Alpha = alpha,
DrawDistance = drawDistance,
ShortRange = shortRange,
Rotation = rotation,
Dimension = dimension,
Active = true
};
saveData.Blips.Add(dataSet);
saveData.SaveChanges();
}
}
public static void SaveVehicleData(VehicleHash vehicleModel, Vector3 vehiclePosition, float vehicleHeading,
string vehicleNumberPlate, byte vehiclePrimaryColor, byte vehicleSecondaryColor, bool vehicleLocked, bool vehicleEngine, byte vehicleDimension)
{
using (var saveData = new Model.DatabaseContext())
{
var dataSet = new Server.Saves.SavedVehicle
{
Model = vehicleModel,
PositionX = vehiclePosition.X,
PositionY = vehiclePosition.Y,
PositionZ = vehiclePosition.Z,
Heading = vehicleHeading,
NumberPlate = vehicleNumberPlate,
PrimaryColor = vehiclePrimaryColor,
SecondaryColor = vehicleSecondaryColor,
Locked = vehicleLocked,
Engine = vehicleEngine,
Dimension = vehicleDimension,
Active = true
};
saveData.Vehicles.Add(dataSet);
saveData.SaveChanges();
}
}
}
}

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@@ -0,0 +1,47 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
/**
* @overview Life of German Reallife - Managers LoadManager (LoadManager.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Managers
{
public class LoadManager : Script
{
[ServerEvent(Event.ResourceStart)]
public void OnResourceStart()
{
//LOAD ALL BLIPS
using (var loadBlips = new DatabaseContext())
{
foreach (Saves.SavedBlip b in loadBlips.Blips)
{
if(b.Active == true)
{
NAPI.Blip.CreateBlip((uint) b.Sprite, new Vector3(b.PositionX, b.PositionY, b.PositionZ), b.Scale,
b.Color, b.Name, b.Alpha, b.DrawDistance, b.ShortRange, (short) b.Rotation, b.Dimension);
}
}
}
//LOAD ALL VEHICLES
using (var loadVehicles = new DatabaseContext())
{
foreach (Saves.SavedVehicle v in loadVehicles.Vehicles)
{
if (v.Active == true)
{
NAPI.Vehicle.CreateVehicle((uint) v.Model, new Vector3(v.PositionX, v.PositionY, v.PositionZ), v.Heading, (int)(v.PrimaryColor),
v.SecondaryColor, v.NumberPlate, v.Alpha, v.Locked, v.Engine = false, v.Dimension);
}
}
}
}
}
}

38
Server/Saves/SavedBlip.cs Normal file
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@@ -0,0 +1,38 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
/**
* @overview Life of German Reallife - Saves SavedBlip.cs
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Saves
{
public class SavedBlip
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[Required]
public short Sprite { get; set; }
[Required]
public float PositionX { get; set; }
[Required]
public float PositionY { get; set; }
[Required]
public float PositionZ { get; set; }
public string Name { get; set; }
public float Scale { get; set; }
public byte Color { get; set; }
public byte Alpha { get; set; }
public float DrawDistance { get; set; }
public bool ShortRange { get; set; }
public float Rotation { get; set; }
public byte Dimension { get; set; }
public bool Active { get; set; }
}
}

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@@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
/**
* @overview Life of German Reallife - Saves SavedMarker.cs
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Saves
{
public class SavedMarker
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public byte Type { get; set; }
public float PositionX { get; set; }
public float PositionY { get; set; }
public float PositionZ { get; set; }
public float Scale { get; set; }
public float DirectionX { get; set; }
public float DirectionY { get; set; }
public float DirectionZ { get; set; }
public float RotationX { get; set; }
public float RotationY { get; set; }
public float RotationZ { get; set; }
public byte ColorR { get; set; }
public byte ColorG { get; set; }
public byte ColorB { get; set; }
public byte ColorA { get; set; }
public bool Visible { get; set; }
public byte Dimension { get; set; }
public bool Active { get; set; }
}
}

28
Server/Saves/SavedPed.cs Normal file
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@@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
/**
* @overview Life of German Reallife - Saves SavedPed.cs
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Saves
{
public class SavedPed
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public string HashModel { get; set; }
public float PositionX { get; set; }
public float PositionY { get; set; }
public float PositionZ { get; set; }
public float Heading { get; set; }
public byte Dimension { get; set; }
public bool Active { get; set; }
}
}

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@@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
/**
* @overview Life of German Reallife - Saves SavedPickup.cs
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Saves
{
public class SavedPickup
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[StringLength(128)]
public float PositionX { get; set; }
public float PositionY { get; set; }
public float PositionZ { get; set; }
public float RotationX { get; set; }
public float RotationY { get; set; }
public float RotationZ { get; set; }
public bool Vehicle { get; set; }
public int RespawnTime { get; set; }
public byte Dimension { get; set; }
public bool Active { get; set; }
}
}

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@@ -0,0 +1,38 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
/**
* @overview Life of German Reallife - Saves SavedTextLabel.cs
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Saves
{
public class SavedTextLabel
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[Required]
public string Text { get; set; }
[Required]
public float PositionX { get; set; }
[Required]
public float PositionY { get; set; }
[Required]
public float PositionZ { get; set; }
public bool LOS { get; set; }
public byte Font { get; set; }
public float DrawDistance { get; set; }
public byte ColorR { get; set; }
public byte ColorG { get; set; }
public byte ColorB { get; set; }
public byte ColorA { get; set; }
public byte Dimension { get; set; }
public bool Active { get; set; }
}
}

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@@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using GTANetworkAPI;
/**
* @overview Life of German Reallife - Saves SavedVehicle.cs
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Saves
{
public class SavedVehicle
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public VehicleHash Model { get; set; }
public float PositionX { get; set; }
public float PositionY { get; set; }
public float PositionZ { get; set; }
public float Heading { get; set; }
[StringLength(8)]
public string NumberPlate { get; set; }
public byte Alpha { get; set; }
public byte PrimaryColor { get; set; }
public byte SecondaryColor { get; set; }
public bool Locked { get; set; }
public bool Engine { get; set; }
public byte Dimension { get; set; }
public bool Active { get; set; }
}
}