Improved postbuild events, added freecam (F5), add check if vehicle hash is valid, improved deathscreen

This commit is contained in:
hydrant
2018-12-08 14:37:50 +01:00
parent 54b647c38e
commit a5269637c3
6 changed files with 163 additions and 15 deletions

View File

@@ -68,7 +68,13 @@ mp.events.add("render", () => {
var medicString;
if (dutyMedics > 0) {
medicString = "Derzeit sind ~g~" + dutyMedics + " Medics ~s~im Dienst ~c~und versuchen dich wiederzubeleben...";
medicString = "Derzeit ";
if (dutyMedics === 1) {
medicString += "ist ~g~" + dutyMedics + " Medic";
} else {
medicString = "sind ~g~" + dutyMedics + " Medics";
}
medicString += " ~s~im Dienst ~c~und versuchen dich wiederzubeleben...";
} else {
medicString = "Derzeit sind ~r~keine Medics ~s~im Dienst.";
}
@@ -76,6 +82,7 @@ mp.events.add("render", () => {
deathSeconds = respawnTime - Math.floor(currentDate.getTime() / 1000);
var alpha = fade + Math.floor(currentDate.getTime() / 1000 - deathDate.getTime() / 1000);
if (deathSeconds >= 0) {
mp.game.graphics.set2dLayer(2);
mp.game.graphics.drawSprite("Mptattoos", "clearout", 0.625, 0.52, 0.1, 0.1, 0, 255, 255, 255, 236);
mp.game.graphics.drawText("Respawn in: ~y~" + deathSeconds, [0.5, 0.5],
{
@@ -91,6 +98,7 @@ mp.events.add("render", () => {
scale: [0.4, 0.4],
outline: true
});
mp.game.graphics.set2dLayer(1);
mp.game.graphics.drawRect(0.5, 0.5, 1, 1, 0, 0, 0, alpha);
} else {

124
Client/Player/freecam.js Normal file
View File

@@ -0,0 +1,124 @@
const controlsIds = {
F5: 327,
W: 32, // 232
S: 33, // 31, 219, 233, 268, 269
A: 34, // 234
D: 35, // 30, 218, 235, 266, 267
Space: 321,
LCtrl: 326,
};
global.fly = {
flying: false, f: 2.0, w: 2.0, h: 2.0, point_distance: 1000,
};
global.gameplayCam = mp.cameras.new('gameplay');
mp.game.graphics.notify('~r~Fly script loaded!');
mp.game.graphics.notify('~r~F5~w~ - enable/disable\n~r~F5+Space~w~ - disable without warping to ground\n~r~W/A/S/D/Space/LCtrl~w~ - move');
mp.game.graphics.notify('~r~/savecam~w~ - save Camera position.');
let direction = null;
let coords = null;
function pointingAt(distance) {
const farAway = new mp.Vector3((direction.x * distance) + (coords.x), (direction.y * distance) + (coords.y), (direction.z * distance) + (coords.z));
const result = mp.raycasting.testPointToPoint(coords, farAway, [1, 16]);
if (result === undefined) {
return 'undefined';
}
return result;
}
mp.events.add('render', () => {
const controls = mp.game.controls;
const fly = global.fly;
direction = global.gameplayCam.getDirection();
coords = global.gameplayCam.getCoord();
mp.game.graphics.drawText(`Coords: ${JSON.stringify(coords)}`, [0.5, 0.005], {
font: 0,
color: [255, 255, 255, 185],
scale: [0.3, 0.3],
outline: true,
});
mp.game.graphics.drawText(`pointAtCoord: ${JSON.stringify(pointingAt(fly.point_distance).position)}`, [0.5, 0.025], {
font: 0,
color: [255, 255, 255, 185],
scale: [0.3, 0.3],
outline: true,
});
if (controls.isControlJustPressed(0, controlsIds.F5)) {
fly.flying = !fly.flying;
const player = mp.players.local;
player.setInvincible(fly.flying);
player.freezePosition(fly.flying);
player.setAlpha(fly.flying ? 0 : 255);
if (!fly.flying && !controls.isControlPressed(0, controlsIds.Space)) {
const position = mp.players.local.position;
position.z = mp.game.gameplay.getGroundZFor3dCoord(position.x, position.y, position.z, 0.0, false);
mp.players.local.setCoordsNoOffset(position.x, position.y, position.z, false, false, false);
}
mp.game.graphics.notify(fly.flying ? 'Fly: ~g~Enabled' : 'Fly: ~r~Disabled');
} else if (fly.flying) {
let updated = false;
const position = mp.players.local.position;
if (controls.isControlPressed(0, controlsIds.W)) {
if (fly.f < 8.0) { fly.f *= 1.025; }
position.x += direction.x * fly.f;
position.y += direction.y * fly.f;
position.z += direction.z * fly.f;
updated = true;
} else if (controls.isControlPressed(0, controlsIds.S)) {
if (fly.f < 8.0) { fly.f *= 1.025; }
position.x -= direction.x * fly.f;
position.y -= direction.y * fly.f;
position.z -= direction.z * fly.f;
updated = true;
} else {
fly.f = 2.0;
}
if (controls.isControlPressed(0, controlsIds.A)) {
if (fly.l < 8.0) { fly.l *= 1.025; }
position.x += (-direction.y) * fly.l;
position.y += direction.x * fly.l;
updated = true;
} else if (controls.isControlPressed(0, controlsIds.D)) {
if (fly.l < 8.0) { fly.l *= 1.05; }
position.x -= (-direction.y) * fly.l;
position.y -= direction.x * fly.l;
updated = true;
} else {
fly.l = 2.0;
}
if (controls.isControlPressed(0, controlsIds.Space)) {
if (fly.h < 8.0) { fly.h *= 1.025; }
position.z += fly.h;
updated = true;
} else if (controls.isControlPressed(0, controlsIds.LCtrl)) {
if (fly.h < 8.0) { fly.h *= 1.05; }
position.z -= fly.h;
updated = true;
} else {
fly.h = 2.0;
}
if (updated) {
mp.players.local.setCoordsNoOffset(position.x, position.y, position.z, false, false, false);
}
}
});

View File

@@ -9,6 +9,8 @@ let globalData = {
HideGui: false
};
mp.game.gameplay.enableMpDlcMaps(true);
require('./CharCreator/index.js');
require('./FactionManagement/main.js');
@@ -24,6 +26,8 @@ require('./Login/main.js');
require('./Player/dutycloth.js');
require('./Player/keys.js');
require('./Player/quit.js');
require('./Player/freecam.js');
require('./Save/main.js');

View File

@@ -800,23 +800,15 @@ namespace reallife_gamemode.Server.Commands
return;
}
hash = hash.ToUpper();
uint uHash = NAPI.Util.GetHashKey(hash);
if (!uint.TryParse(hash, out uint vehHash))
{
if (!Enum.TryParse(hash, true, out VehicleHash realHash))
if(!VehicleManager.IsValidHash(uHash))
{
player.SendChatMessage("~r~[FEHLER]~s~ Dieses Fahrzeug existiert nicht.");
return;
}
else
{
vehHash = (uint)realHash;
}
}
Vehicle v = NAPI.Vehicle.CreateVehicle(vehHash, player.Position, player.Rotation.Z, color1, color2);
Vehicle v = NAPI.Vehicle.CreateVehicle(uHash, player.Position, player.Rotation.Z, color1, color2);
player.SetIntoVehicle(v.Handle, -1);
}

View File

@@ -9,6 +9,11 @@ namespace reallife_gamemode.Server.Managers
{
public class VehicleManager
{
private static readonly List<string> _enabledMods = new List<string>()
{
};
private static Dictionary<int, NetHandle> _serverVehicles = new Dictionary<int, NetHandle>();
public static void AddVehicle(ServerVehicle serverVehicle, Vehicle vehicle)
@@ -71,5 +76,20 @@ namespace reallife_gamemode.Server.Managers
return null;
}
public static bool IsValidHash(uint hash)
{
foreach(VehicleHash vh in Enum.GetValues(typeof(VehicleHash)))
{
if ((uint)vh == hash) return true;
}
foreach(string mod in _enabledMods)
{
if (NAPI.Util.GetHashKey(mod) == hash) return true;
}
return false;
}
}
}

View File

@@ -26,6 +26,6 @@
<Folder Include="Migrations\" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(ConfigurationName)' == 'Debug'">
<Exec Command="del &quot;..\..\client_packages\*&quot; /Q /S&#xD;&#xA;xcopy &quot;$(OutDir)*&quot; &quot;..\..\bridge\resources\reallife-gamemode&quot; /Y /Q&#xD;&#xA;del &quot;..\..\client_packages\*.*&quot; /Q&#xD;&#xA;xcopy &quot;..\..\reallife-gamemode\reallife-gamemode\Client\*&quot; &quot;..\..\client_packages\&quot; /S /Q /Y&#xD;&#xA;" />
<Exec Command="del &quot;..\..\bridge\resources\reallife-gamemode\*.*&quot; /Q /S&#xD;&#xA;xcopy &quot;$(OutDir)*&quot; &quot;..\..\bridge\resources\reallife-gamemode&quot; /Y /Q&#xD;&#xA;del &quot;..\..\client_packages\*.*&quot; /Q /S&#xD;&#xA;xcopy &quot;..\..\reallife-gamemode\reallife-gamemode\Client\*&quot; &quot;..\..\client_packages\&quot; /S /Q /Y&#xD;&#xA;" />
</Target>
</Project>