Merge branch 'feature/onlinelist' into develop
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@@ -453,7 +453,7 @@ namespace ReallifeGamemode.Server.Events
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int amount = 0;
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var tempFactionWeapon = weapons.Where(f => f.WeaponModel == weapon).FirstOrDefault();
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if(tempFactionWeapon != null)
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if (tempFactionWeapon != null)
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{
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amount = tempFactionWeapon.Ammount;
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}
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@@ -513,7 +513,7 @@ namespace ReallifeGamemode.Server.Events
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player.SendNotification("~r~Im Dienst kannst du keine Kleidung kaufen", false);
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return;
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}
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if(JobBase.GetPlayerInJob().Contains(player))
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if (JobBase.GetPlayerInJob().Contains(player))
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{
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player.SendNotification("~r~Im aktiven Job kannst du keine Kleidung kaufen", false);
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return;
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@@ -686,12 +686,18 @@ namespace ReallifeGamemode.Server.Events
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List<Player> players = NAPI.Pools.GetAllPlayers().Where(p => p.IsLoggedIn() == true).OrderBy(o => o.Handle.Value).ToList();
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var listPlayers = players.Select(p => new
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var listPlayers = players.Select(p =>
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{
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Id = p.Handle.Value,
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p.Name,
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p.Ping,
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FactionName = p.GetUser()?.Faction?.Name ?? "Zivilist",
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User u = p.GetUser();
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return new
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{
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Id = p.Handle.Value,
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p.Name,
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p.Ping,
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FactionName = u?.Faction?.Name ?? "Zivilist",
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FactionId = u?.FactionId ?? 0
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};
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});
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player.TriggerEvent("showPlayerlist", JsonConvert.SerializeObject(listPlayers));
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}
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