Merge
This commit is contained in:
@@ -202,7 +202,7 @@ export default function (globalData: IGlobalData): void {
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centre: false
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centre: false
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})
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})
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mp.game.graphics.drawText(dateString + "\n" + timeString, [0.938, 0.381],
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mp.game.graphics.drawText(timeString + "\n" + dateString, [0.938, 0.381],
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{
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{
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font: 4,
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font: 4,
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color: [255, 255, 255, 255],
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color: [255, 255, 255, 255],
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@@ -219,7 +219,7 @@ export default function (globalData: IGlobalData): void {
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outline: true,
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outline: true,
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centre: false
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centre: false
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})
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})
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mp.game.graphics.drawText("~r~Datum: ", [0.89, 0.381],
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mp.game.graphics.drawText("~r~Datum: ", [0.891, 0.411],
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{
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{
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font: 4,
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font: 4,
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color: [255, 255, 255, 255],
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color: [255, 255, 255, 255],
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@@ -227,7 +227,7 @@ export default function (globalData: IGlobalData): void {
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outline: true,
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outline: true,
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centre: false
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centre: false
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})
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})
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mp.game.graphics.drawText("~r~Uhrzeit: ", [0.891, 0.411],
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mp.game.graphics.drawText("~r~Uhrzeit: ", [0.89, 0.381],
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{
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{
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font: 4,
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font: 4,
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color: [255, 255, 255, 255],
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color: [255, 255, 255, 255],
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@@ -1,15 +1,17 @@
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export default function animationSync() {
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import { debug } from "util";
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export default function animationSync() {
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let blockInput = false;
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let blockInput = false;
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let animationBreakTimer;
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let animationBreakTimer;
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mp.events.add("SERVER:LoadAnimations", () => {
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mp.events.add("SERVER:LoadAnimations", () => {
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animationSyncData.register("Cuffed", "mp_arresting", "idle", -1, true, 50);
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animationSyncData.register("Cuffed", "mp_arresting", "idle", -1, true, 50, false);
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animationSyncData.register("doArrest", "mp_arrest_paired", "cop_p2_back_right", 3760, false, 0);
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animationSyncData.register("doArrest", "mp_arrest_paired", "cop_p2_back_right", 3760, false, 0, false);
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animationSyncData.register("getArrest", "mp_arrest_paired", "crook_p2_back_right", 3760, false, 0);
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animationSyncData.register("getArrest", "mp_arrest_paired", "crook_p2_back_right", 3760, false, 0, false);
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animationSyncData.register("doUncuff", "mp_arresting", "a_uncuff", 5500, false, 0);
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animationSyncData.register("doUncuff", "mp_arresting", "a_uncuff", 5500, false, 0, false);
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animationSyncData.register("getUncuff", "mp_arresting", "b_uncuff", 5500, false, 0);
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animationSyncData.register("getUncuff", "mp_arresting", "b_uncuff", 5500, false, 0, false);
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animationSyncData.register("hup", "mp_am_hold_up", "handsup_base", -1, true, 50);
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animationSyncData.register("hup", "mp_am_hold_up", "handsup_base", -1, true, 50, true);
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animationSyncData.register("carryBox", "anim@heists@box_carry@", "idle", -1, true, 50);
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animationSyncData.register("carryBox", "anim@heists@box_carry@", "idle", -1, true, 50, true);
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});
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});
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const animationBreakMessage = [
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const animationBreakMessage = [
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@@ -20,7 +22,7 @@
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{
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{
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animations: [],
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animations: [],
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register: function (name, animDict, animName, duration, loop, flag) {
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register: function (name, animDict, animName, duration, loop, flag, endless) {
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let id = mp.game.joaat(name);
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let id = mp.game.joaat(name);
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if (!this.animations.hasOwnProperty(id)) {
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if (!this.animations.hasOwnProperty(id)) {
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@@ -32,7 +34,8 @@
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animName: animName,
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animName: animName,
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duration: duration,
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duration: duration,
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loop: loop,
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loop: loop,
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flag: flag
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flag: flag,
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endless: endless
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};
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};
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} else {
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} else {
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mp.game.graphics.notify("Animation Sync Error: ~r~Duplicate Entry");
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mp.game.graphics.notify("Animation Sync Error: ~r~Duplicate Entry");
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@@ -73,7 +76,7 @@
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let currentAnim = animationSyncData.animations[index];
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let currentAnim = animationSyncData.animations[index];
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let { id, name, animDict, animName, duration, loop, flag } = currentAnim;
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let { id, name, animDict, animName, duration, loop, flag } = currentAnim;
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if (loop && !player.isPlayingAnim(animDict, animName, 3)) {
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if (loop == true && !player.isPlayingAnim(animDict, animName, 3)) {
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loadAnimDict(animDict, function () {
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loadAnimDict(animDict, function () {
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mp.players.exists(player) && 0 !== player.handle && player.taskPlayAnim(animDict, animName, 1, 0, duration, parseInt(flag), 0, !1, !1, !1)
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mp.players.exists(player) && 0 !== player.handle && player.taskPlayAnim(animDict, animName, 1, 0, duration, parseInt(flag), 0, !1, !1, !1)
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});
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});
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@@ -98,35 +101,35 @@
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let animData = animationSyncData.animations[index];
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let animData = animationSyncData.animations[index];
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let { id, name, animDict, animName, duration, loop, flag } = animData;
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let { id, name, animDict, animName, duration, loop, flag, endless } = animData;
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loadAnimDict(animDict, function () {
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loadAnimDict(animDict, function () {
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mp.players.exists(entity) && 0 !== entity.handle && entity.taskPlayAnim(animDict, animName, 1, 0, duration, parseInt(flag), 0, !1, !1, !1)
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mp.players.exists(entity) && 0 !== entity.handle && entity.taskPlayAnim(animDict, animName, 1, 0, duration, parseInt(flag), 0, !1, !1, !1)
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});
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});
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if (!endless) {
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if (mp.players.local == entity && loop) {
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animationBreakTimer = setInterval(() => breakAnimation(name), 120000);
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animationBreakTimer = setInterval(() => breakAnimation(entity, id), 120000);
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}
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}
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if (!loop) {
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if (mp.players.local == entity) {
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let a = setInterval(function () {
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if (!loop) {
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mp.events.callRemote("CLIENT:ClearAnimationData", entity);
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let a = setInterval(function () {
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mp.events.callRemote("CLIENT:AnimPairTransition");
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mp.events.callRemote("CLIENT:ClearAnimationData", true);
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clearInterval(a);
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clearInterval(a);
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}, duration);
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}, duration);
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}
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}
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}
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});
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});
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function breakAnimation(entity, id) {
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function breakAnimation(name) {
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mp.events.callRemote("CLIENT:ClearAnimationData", entity);
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let { animName, msg } = animationBreakMessage.find(c => c.animName == name)
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let { animName, msg } = animationBreakMessage.find(c => mp.game.joaat(c.animName) == id)
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if (msg)
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if (msg)
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mp.events.call("renderTextOnScreen", msg);
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mp.events.call("renderTextOnScreen", msg);
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clearInterval(animationBreakTimer);
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clearInterval(animationBreakTimer);
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animationBreakTimer = null;
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animationBreakTimer = null;
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mp.events.callRemote("CLIENT:ClearAnimationData", false);
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}
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}
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mp.events.add("render", () => {
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mp.events.add("render", () => {
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@@ -106,11 +106,7 @@ namespace ReallifeGamemode.Server.Commands
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[Command("hup")]
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[Command("hup")]
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public void CmdAnim(Player player)
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public void CmdAnim(Player player)
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{
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{
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if (player.HasAnimation("hup")) { player.ClearAnimation(); return; }
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player.ToggleSurrender();
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if (player.HasAnimation())
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return;
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player.SyncAnimation("hup");
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}
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}
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[Command("event", "~m~Benutzung: ~s~/event [Nachricht]", GreedyArg = true)]
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[Command("event", "~m~Benutzung: ~s~/event [Nachricht]", GreedyArg = true)]
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@@ -15,17 +15,15 @@ namespace ReallifeGamemode.Server.Events
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public class EnterVehicleAttempt : Script
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public class EnterVehicleAttempt : Script
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{
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{
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public static GTANetworkAPI.Vehicle Roller;
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public static GTANetworkAPI.Vehicle Roller;
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[ServerEvent(Event.PlayerEnterVehicleAttempt)]
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[ServerEvent(Event.PlayerEnterVehicleAttempt)]
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public void OnPlayerEnterVehicleAttempt(Player player, GTANetworkAPI.Vehicle vehicle, sbyte seat)
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public void OnPlayerEnterVehicleAttempt(Player player, GTANetworkAPI.Vehicle vehicle, sbyte seat)
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{
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{
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if ((VehicleHash)vehicle.Model == VehicleHash.Dune3)
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{
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if (seat == 1) seat = 0;
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else if (seat == 0) seat = 1;
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}
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if (seat != 0) return;
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if (seat != 0) return;
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if (player.HasAnimation())
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player.StopAnimation();
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User u = player.GetUser();
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User u = player.GetUser();
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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@@ -84,7 +82,6 @@ namespace ReallifeGamemode.Server.Events
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return;
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return;
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}
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}
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}
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}
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}
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}
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if (vehicle.GetServerVehicle() is SchoolVehicle sVeh)
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if (vehicle.GetServerVehicle() is SchoolVehicle sVeh)
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{
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{
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@@ -974,19 +974,7 @@ namespace ReallifeGamemode.Server.Events
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[RemoteEvent("keyPress:ControllH")]
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[RemoteEvent("keyPress:ControllH")]
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public void KeyPressControllH(Player player)
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public void KeyPressControllH(Player player)
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{
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{
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if (player.HasAnimation("hup"))
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player.ToggleSurrender();
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{
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PositionManager.cuffPoints.Remove(player);
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player.ClearAnimation();
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return;
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}
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if (player.HasAnimation())
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return;
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player.SyncAnimation("hup");
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if (player.GetUser().Wanteds > 0)
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PositionManager.cuffPoints.Add(player);
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}
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}
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#endregion User Key
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#endregion User Key
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@@ -20,11 +20,18 @@ namespace ReallifeGamemode.Server.Events
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string username = player.Name;
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string username = player.Name;
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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{
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|
if (password.Length < 6)
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|
{
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player.TriggerEvent("SERVER:Login_Error", "Das Passwort muss aus mindestens 6 Zeichen bestehen.");
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|
return;
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}
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if (dbContext.Users.Where(u => u.SocialClubName == player.SocialClubName).Count() >= 3)
|
if (dbContext.Users.Where(u => u.SocialClubName == player.SocialClubName).Count() >= 3)
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{
|
{
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player.TriggerEvent("SERVER:Login_Error", "Es sind schon 3 Konten mit dieser Socialclub-ID registriert.");
|
player.TriggerEvent("SERVER:Login_Error", "Es sind schon 3 Konten mit dieser Socialclub-ID registriert.");
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|
return;
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}
|
}
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else if (!dbContext.Users.Any(u => u.Name.ToLower() == username.ToLower().Trim()))
|
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|
if (!dbContext.Users.Any(u => u.Name.ToLower() == username.ToLower().Trim()))
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{
|
{
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var user = new User
|
var user = new User
|
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{
|
{
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|
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@@ -6,6 +6,7 @@ using Microsoft.EntityFrameworkCore;
|
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using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
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using ReallifeGamemode.Database.Entities;
|
using ReallifeGamemode.Database.Entities;
|
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using ReallifeGamemode.Database.Models;
|
using ReallifeGamemode.Database.Models;
|
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|
using ReallifeGamemode.Server.Managers;
|
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using ReallifeGamemode.Server.Services;
|
using ReallifeGamemode.Server.Services;
|
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using ReallifeGamemode.Server.Types;
|
using ReallifeGamemode.Server.Types;
|
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using ReallifeGamemode.Server.Util;
|
using ReallifeGamemode.Server.Util;
|
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@@ -340,7 +341,25 @@ namespace ReallifeGamemode.Server.Extensions
|
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nearestCuffPlayer.AddAttachment("handcuffs", true);
|
nearestCuffPlayer.AddAttachment("handcuffs", true);
|
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player.SyncAnimation("doUncuff");
|
player.SyncAnimation("doUncuff");
|
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nearestCuffPlayer.SyncAnimation("getUncuff");
|
nearestCuffPlayer.SyncAnimation("getUncuff");
|
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|
PositionManager.cuffPoints.Remove(nearestCuffPlayer);
|
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}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void ToggleSurrender(this Player player)
|
||||||
|
{
|
||||||
|
if (player.HasAnimation("hup"))
|
||||||
|
{
|
||||||
|
PositionManager.cuffPoints.Remove(player);
|
||||||
|
player.ClearAnimation();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (player.HasAnimation())
|
||||||
|
return;
|
||||||
|
|
||||||
|
player.SyncAnimation("hup");
|
||||||
|
|
||||||
|
if (player.GetUser().Wanteds > 0)
|
||||||
|
PositionManager.cuffPoints.Add(player);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -809,7 +809,7 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
[RemoteEvent("CLIENT:InteractionMenu_CallService_Sani")]
|
[RemoteEvent("CLIENT:InteractionMenu_CallService_Sani")]
|
||||||
public void CallServiceSani(Player player)
|
public void CallServiceSani(Player player)
|
||||||
{
|
{
|
||||||
if (player.GetUser().FactionId == 2)
|
if (player.GetUser().FactionId == 2 && player.IsDuty())
|
||||||
{
|
{
|
||||||
player.SendNotification("~r~[Fehler] ~w~Du kannst keinen Sanitäter rufen.");
|
player.SendNotification("~r~[Fehler] ~w~Du kannst keinen Sanitäter rufen.");
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -74,7 +74,7 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
{
|
{
|
||||||
if (player.IsInVehicle)
|
if (player.IsInVehicle)
|
||||||
{
|
{
|
||||||
player.TriggerEvent("Error", "Du kannst dein Kofferraum nicht betätigen.");
|
player.TriggerEvent("Error", "Du kannst deinen Kofferraum gerade nicht öffnen.");
|
||||||
}
|
}
|
||||||
Vehicle veh = NAPI.Pools.GetAllVehicles().ToList().Where(v => v.Position.DistanceTo(player.Position) <= 2).FirstOrDefault();
|
Vehicle veh = NAPI.Pools.GetAllVehicles().ToList().Where(v => v.Position.DistanceTo(player.Position) <= 2).FirstOrDefault();
|
||||||
if (veh == null)
|
if (veh == null)
|
||||||
|
|||||||
@@ -13,6 +13,9 @@ namespace ReallifeGamemode.Server.Util
|
|||||||
|
|
||||||
public static void SyncAnimation(this Player player, dynamic animationName)
|
public static void SyncAnimation(this Player player, dynamic animationName)
|
||||||
{
|
{
|
||||||
|
if (player.IsInVehicle)
|
||||||
|
return;
|
||||||
|
|
||||||
if (!player.HasData("Animation"))
|
if (!player.HasData("Animation"))
|
||||||
player.SetData("Animation", String.Empty);
|
player.SetData("Animation", String.Empty);
|
||||||
|
|
||||||
@@ -35,11 +38,17 @@ namespace ReallifeGamemode.Server.Util
|
|||||||
List<string> nextAnimations = animations.Skip(1).ToList();
|
List<string> nextAnimations = animations.Skip(1).ToList();
|
||||||
player.SyncAnimation(animationName);
|
player.SyncAnimation(animationName);
|
||||||
|
|
||||||
if (nextAnimations.Count != 0)
|
if (nextAnimations.Count is 0)
|
||||||
{
|
{
|
||||||
player.TriggerEvent("SERVER:QueueAnimation", animationName);
|
animationPair.Remove(player);
|
||||||
animationPair.Add(player, nextAnimations);
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
player.TriggerEvent("SERVER:QueueAnimation", animationName);
|
||||||
|
if (animationPair.ContainsKey(player))
|
||||||
|
animationPair[player] = nextAnimations;
|
||||||
|
else
|
||||||
|
animationPair.Add(player, nextAnimations);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Check if Player has any Animation playing.
|
/// <summary>Check if Player has any Animation playing.
|
||||||
@@ -55,6 +64,8 @@ namespace ReallifeGamemode.Server.Util
|
|||||||
/// <param name="animationName">Name of requested animation</param>
|
/// <param name="animationName">Name of requested animation</param>
|
||||||
public static bool HasAnimation(this Player player, dynamic animationName)
|
public static bool HasAnimation(this Player player, dynamic animationName)
|
||||||
{
|
{
|
||||||
|
string data = player.GetData<string>("Animation");
|
||||||
|
bool x = player.GetData<string>("Animation") == animationName;
|
||||||
return player.HasData("Animation") && (player.GetData<string>("Animation") == animationName);
|
return player.HasData("Animation") && (player.GetData<string>("Animation") == animationName);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,6 +74,7 @@ namespace ReallifeGamemode.Server.Util
|
|||||||
if (!player.HasData("Animation"))
|
if (!player.HasData("Animation"))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
player.ClearAttachments();
|
||||||
player.ResetData("Animation");
|
player.ResetData("Animation");
|
||||||
player.ResetSharedData("AnimationData");
|
player.ResetSharedData("AnimationData");
|
||||||
}
|
}
|
||||||
@@ -82,9 +94,11 @@ namespace ReallifeGamemode.Server.Util
|
|||||||
}
|
}
|
||||||
|
|
||||||
[RemoteEvent("CLIENT:ClearAnimationData")]
|
[RemoteEvent("CLIENT:ClearAnimationData")]
|
||||||
public void ClearAnimationData(Player player, Player target)
|
public void ClearAnimationData(Player player, bool checkTransition)
|
||||||
{
|
{
|
||||||
target.ClearAnimation();
|
player.ClearAnimation();
|
||||||
|
if (checkTransition)
|
||||||
|
AnimPairTransition(player);
|
||||||
}
|
}
|
||||||
|
|
||||||
[ServerEvent(Event.PlayerWeaponSwitch)]
|
[ServerEvent(Event.PlayerWeaponSwitch)]
|
||||||
|
|||||||
Reference in New Issue
Block a user