Small fix in Interaction2
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@@ -42,7 +42,7 @@ const Color = NativeUI.Color;
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mp.events.add("showPlayerInteraction", (nearPlayerArr) => {
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mp.events.add("showPlayerInteraction", (nearPlayerArr) => {
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mp.gui.chat.activate(false);
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mp.gui.chat.activate(false);
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nearbyPlayers = JSON.parse(nearPlayerArr);
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nearbyPlayers = JSON.parse(nearPlayerArr);
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playerInteractionMenu.Visible = true;
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globalData.PlayerInteraction = true;
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let playerInteractionMenu = new Menu("Spielerinteraktion", "", new Point(0, screenRes.y / 2));
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let playerInteractionMenu = new Menu("Spielerinteraktion", "", new Point(0, screenRes.y / 2));
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let playerSelect = new UIMenuListItem("Mit", "~y~W\u00e4hle den Spieler aus.", new ItemsCollection(nearbyPlayers));
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let playerSelect = new UIMenuListItem("Mit", "~y~W\u00e4hle den Spieler aus.", new ItemsCollection(nearbyPlayers));
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playerInteractionMenu.AddItem(playerSelect);
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playerInteractionMenu.AddItem(playerSelect);
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@@ -53,6 +53,8 @@ mp.events.add("showPlayerInteraction", (nearPlayerArr) => {
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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cancelItem.HighlightedBackColor = new Color(229, 57, 53);
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playerInteractionMenu.AddItem(cancelItem);
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playerInteractionMenu.AddItem(cancelItem);
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playerInteractionMenu.Visible = true;
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playerInteractionMenu.ItemSelect.on((item) => {
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playerInteractionMenu.ItemSelect.on((item) => {
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if (item.Text === "Handeln") {
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if (item.Text === "Handeln") {
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mp.events.callRemote("openTradeInventory", playerSelect.SelectedValue);
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mp.events.callRemote("openTradeInventory", playerSelect.SelectedValue);
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