[+] Added Gangwar playability
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@@ -49,6 +49,11 @@ namespace ReallifeGamemode.Server.Events
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killerPosY = killer.Position.Y;
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killerPosZ = killer.Position.Z;
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killerHeading = killer.Heading;
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if(player.HasData("inGangWar") && killer.HasData("inGangWar"))
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{
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}
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if (player != killer)
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{
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Autowanted.Check_AutoWanted(killer, player);
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@@ -58,7 +63,7 @@ namespace ReallifeGamemode.Server.Events
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}
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User user = player.GetUser();
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if(user.JailTime <= 0)
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if(user.JailTime <= 0 && !player.HasData("inGangWar"))
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{
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//MEDIC AUFTRAG
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MedicTask reviveTask = new MedicTask()
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