[+] Added Gangwar playability
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@@ -5,6 +5,10 @@ using GTANetworkAPI;
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using System.Timers;
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using System.Linq;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Services;
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using Newtonsoft.Json;
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namespace ReallifeGamemode.Server.Gangwar
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{
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@@ -21,6 +25,7 @@ namespace ReallifeGamemode.Server.Gangwar
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public string status { get; set; }
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public Client[] playerInside { get; set; }
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public Timer timer { get; set; }
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public Client[] playerInGangwar { get; set; }
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public Turf(int TurfID, string TurfName, int color, string Owner)
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@@ -30,8 +35,8 @@ namespace ReallifeGamemode.Server.Gangwar
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this.Color = color;
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this.Owner = Owner;
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this.Attacker = null;
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this.Att_Score = 50;
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this.Def_Score = 50;
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this.Att_Score = 5;
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this.Def_Score = 5;
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this.status = "normal";
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this.playerInside = null;
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this.timer = null;
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@@ -81,17 +86,17 @@ namespace ReallifeGamemode.Server.Gangwar
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private void update()
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{
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Client[] owners = this.playerInside.Where(c => c.GetUser().Faction.Name == this.Owner ).ToArray();
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Client[] attackers = this.playerInside.Where(c => c.GetUser().Faction.Name == this.Attacker).ToArray();
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Client[] owners = this.playerInGangwar.Where(c => c.GetUser().Faction.Name == this.Owner ).ToArray();
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Client[] attackers = this.playerInGangwar.Where(c => c.GetUser().Faction.Name == this.Attacker).ToArray();
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/*
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if (owners.Length > attackers.Length)
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this.Att_Score -= owners.Length - attackers.Length;
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if(owners.Length < attackers.Length)
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this.Def_Score -= attackers.Length - owners.Length;
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*/
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foreach (Client playerInArea in this.playerInside)
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foreach (Client gangwarPlayer in this.playerInGangwar)
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{
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playerInArea.TriggerEvent("CLIENT:Turf_Update", this.TurfID, this.status, this.Owner, this.Attacker, this.Color, this.Att_Score, this.Def_Score);
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gangwarPlayer.TriggerEvent("CLIENT:ScoreUpdate", JsonConvert.SerializeObject(this.Att_Score), JsonConvert.SerializeObject(this.Def_Score), JsonConvert.SerializeObject(this.TurfID));
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}
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if(this.Def_Score <= 0)
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{
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@@ -104,11 +109,29 @@ namespace ReallifeGamemode.Server.Gangwar
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public void enter(Client client)
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{
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if (this.status == "attack")
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{
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if (client.GetUser().Faction.Name != getOwner() && client.GetUser().Faction.Name != getAttacker())
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return;
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Client gClient = playerInGangwar.Where(c => c.GetUser().Id == client.GetUser().Id).FirstOrDefault();
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if (gClient == null)
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{
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using (var dbContext = new DatabaseContext())
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{
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ChatService.BroadcastFaction("~y~[GANGWAR] ~r~" + client.Name + "~w~ ist nicht im Gangwar beteiligt !", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
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ChatService.BroadcastFaction("~y~[GANGWAR] ~r~" + client.Name + "~w~ ist nicht im Gangwar beteiligt !", dbContext.Factions.Where(f => f.Name == getAttacker()).FirstOrDefault());
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}
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return;
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}
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}
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if(Array.IndexOf(this.playerInside, client) == -1) {
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Client[] refObj = this.playerInside;
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Array.Resize(ref refObj, this.playerInside.Length + 1);
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this.playerInside = refObj;
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this.playerInside[this.playerInside.GetUpperBound(0)] = client;
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if (status == "attack")
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client.SetData("GotInsideOfTurf", true);
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}
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}
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@@ -124,11 +147,36 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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this.timer.Stop();
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this.timer = null;
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using (var dbContext = new DatabaseContext())
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{
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if (getOwner() == FactionName)
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{
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ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat erfolgreich das Gebiet ~g~" + getName() + "~w~ verteidigt.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
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ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat den Angrif auf das Gebiet ~r~" + getName() + "~w~ verloren.", dbContext.Factions.Where(f => f.Name == getAttacker()).FirstOrDefault());
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}
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else if (getOwner() != FactionName)
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{
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ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion konnte das Gebiet " + getName() + " nicht verteidigen.", dbContext.Factions.Where(f => f.Name == getAttacker()).FirstOrDefault());
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this.Owner = FactionName;
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Turfs turf = dbContext.Turfs.Where(t => t.Id == getId()).FirstOrDefault();
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turf.Owner = this.Owner;
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turf.FactionId = dbContext.Factions.Where(f => f.Name == this.Owner).FirstOrDefault().Id;
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dbContext.SaveChanges();
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}
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ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat erfolgreich das Gebiet " + getName() + " erobert.", dbContext.Factions.Where(f => f.Name == this.Owner).FirstOrDefault());
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}
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this.Attacker = null;
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foreach(var c in playerInGangwar)
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{
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c.ResetData("inGangWar");
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c.ResetData("GotInsideOfTurf");
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}
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this.playerInGangwar = null;
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Gangwar.loadTurfs();
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Gangwar.loadTurfs_ToAllClients();
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}
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public void attack(Client client)
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public void attack(string attacker)
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{
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if(this.status == "normal")
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{
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@@ -137,15 +185,40 @@ namespace ReallifeGamemode.Server.Gangwar
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this.timer.Stop();
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this.timer = null;
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}
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this.Attacker = client.GetUser().Faction.Name;
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this.Attacker = attacker;
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this.status = "attack";
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foreach(Client playerInArea in this.playerInside)
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using (var context = new DatabaseContext())
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{
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playerInArea.TriggerEvent("CLIENT:Turf_Update", this.TurfID, this.status, this.Owner, this.Attacker, this.Color, this.Att_Score, this.Def_Score);
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List<Client> clientsInGangwar = new List<Client>();
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User[] usersInGangwar = context.Users.Where(c => c.Faction.Name == getOwner() || c.Faction.Name == getAttacker()).ToArray();
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foreach(var u in usersInGangwar)
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{
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u.Client.SetData("inGangWar", getId());
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clientsInGangwar.Add(u.Client);
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}
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playerInGangwar = clientsInGangwar.ToArray();
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}
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NAPI.ClientEvent.TriggerClientEventForAll("CLIENT:Turf_Update", JsonConvert.SerializeObject(this.TurfID), JsonConvert.SerializeObject(this.status), JsonConvert.SerializeObject(this.Owner), JsonConvert.SerializeObject(this.Attacker));
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this.TurfTick();
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}
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}
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public void setKill(string FactionName)
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{
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if (getOwner() == FactionName)
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{
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Def_Score -= 1;
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}
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else if (getAttacker() == FactionName)
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{
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Att_Score -= 1;
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}
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foreach (Client gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("CLIENT:ScoreUpdate1", JsonConvert.SerializeObject(this.Att_Score), JsonConvert.SerializeObject(this.Def_Score), JsonConvert.SerializeObject(this.TurfID));
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}
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}
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}
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}
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