formatted code

This commit is contained in:
Lennart Kampshoff
2019-05-05 17:59:11 +02:00
parent a34c03eae9
commit a88d5256a8
54 changed files with 290 additions and 210 deletions

View File

@@ -44,7 +44,7 @@ namespace ReallifeGamemode.Server.Events
//player.TriggerEvent("medicInfo", dutyMedics);
//TODO: Zum Full Release entfernen
NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
int? killerId;
float killerPosX;
@@ -67,7 +67,7 @@ namespace ReallifeGamemode.Server.Events
killerPosY = killer.Position.Y;
killerPosZ = killer.Position.Z;
killerHeading = killer.Heading;
if(player != killer)
if (player != killer)
{
string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + NAPI.Player.GetPlayerCurrentWeapon(killer) + ")";
ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
@@ -91,16 +91,27 @@ namespace ReallifeGamemode.Server.Events
using (var userDeath = new DatabaseContext())
{
var dead = new Entities.Logs.Death { VictimId = player.GetUser().Id, KillerId = killerId, KillerPositionX = killerPosX, KillerPositionY = killerPosY,
KillerPositionZ = killerPosZ, KillerHeading = killerHeading, VictimPositionX = player.Position.X, VictimPositionY = player.Position.Y,
VictimPositionZ = player.Position.Z, VictimHeading = player.Heading, CauseOfDeath = reason.ToString()};
var dead = new Entities.Logs.Death
{
VictimId = player.GetUser().Id,
KillerId = killerId,
KillerPositionX = killerPosX,
KillerPositionY = killerPosY,
KillerPositionZ = killerPosZ,
KillerHeading = killerHeading,
VictimPositionX = player.Position.X,
VictimPositionY = player.Position.Y,
VictimPositionZ = player.Position.Z,
VictimHeading = player.Heading,
CauseOfDeath = reason.ToString()
};
userDeath.DeathLogs.Add(dead);
userDeath.SaveChanges();
}
}
[RemoteEvent("RespawnPlayerAtHospital")]
public void RespawnPlayerAtHospital(Client player)
{
{
player.SetData("isDead", false);
player.RemoveAllWeapons();
NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5));