formatted code
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@@ -28,7 +28,7 @@ namespace ReallifeGamemode.Server.Managers
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float rotation = float.Parse(blipRotation);
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byte dimension = Convert.ToByte(blipDimension);
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NAPI.Blip.CreateBlip(uint.Parse(blipSprite), new Vector3(x,y,z), scale, color, name, alpha, drawDistance, shortRange, short.Parse(blipRotation), dimension);
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NAPI.Blip.CreateBlip(uint.Parse(blipSprite), new Vector3(x, y, z), scale, color, name, alpha, drawDistance, shortRange, short.Parse(blipRotation), dimension);
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using (var saveData = new DatabaseContext())
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{
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@@ -170,7 +170,7 @@ namespace ReallifeGamemode.Server.Managers
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}
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saveAll.SaveChanges();
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}
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}
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}
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}
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}
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