formatted code

This commit is contained in:
Lennart Kampshoff
2019-05-05 17:59:11 +02:00
parent a34c03eae9
commit a88d5256a8
54 changed files with 290 additions and 210 deletions

View File

@@ -9,7 +9,7 @@ namespace ReallifeGamemode.Server.Util
public static void InitDatabaseFirstTime()
{
NAPI.Util.ConsoleOutput("Initializing database...");
using(var dbContext = new DatabaseContext())
using (var dbContext = new DatabaseContext())
{
dbContext.Users.FirstOrDefault();
dbContext.SaveChanges();

View File

@@ -9,11 +9,11 @@ namespace ReallifeGamemode.Server.Util
public static void CheckFactionBankAccounts()
{
NAPI.Util.ConsoleOutput("Checking faction bank accounts...");
using(var dbContext = new DatabaseContext())
using (var dbContext = new DatabaseContext())
{
foreach(Faction faction in dbContext.Factions)
foreach (Faction faction in dbContext.Factions)
{
if(faction.GetBankAccount(dbContext) == null)
if (faction.GetBankAccount(dbContext) == null)
{
NAPI.Util.ConsoleOutput("Adding bank account for faction: " + faction.Name);
FactionBankAccount factionBankAccount = new FactionBankAccount()

View File

@@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace ReallifeGamemode.Server.Util
{
public enum GroupRank
{
NONE,
MEMBER,
MANAGER,
OWNER
}
}

View File

@@ -11,7 +11,7 @@ using GTANetworkAPI;
namespace ReallifeGamemode.Server.Util
{
public class ListPlayer
public class ListPlayer
{
public int Id { get; set; }
public string Name { get; set; }

View File

@@ -179,7 +179,7 @@ namespace ReallifeGamemode.Server.Util
VehicleSyncData data = GetVehicleSyncData(veh);
if (data == default(VehicleSyncData))
data = new VehicleSyncData();
data.Engine = status;
UpdateVehicleSyncData(veh, data);
NAPI.ClientEvent.TriggerClientEventInDimension(veh.Dimension, "VehStream_SetEngineStatus", veh, status);
@@ -207,7 +207,7 @@ namespace ReallifeGamemode.Server.Util
NAPI.ClientEvent.TriggerClientEventInDimension(veh.Dimension, "VehStream_SetLockStatus", veh, status);
NAPI.Pools.GetAllPlayers().ForEach(p =>
{
if(p.IsInVehicle && p.Vehicle.Handle == veh.Handle)
if (p.IsInVehicle && p.Vehicle.Handle == veh.Handle)
{
p.TriggerEvent("Vehicle_setLockStatus", status);
}