formatted code

This commit is contained in:
Lennart Kampshoff
2019-05-05 17:59:11 +02:00
parent a34c03eae9
commit a88d5256a8
54 changed files with 290 additions and 210 deletions

View File

@@ -14,9 +14,9 @@ import moneyFormat from '../moneyformat';
export default function carDealer() {
var shopMenu;
var shopMenu: NativeUI.Menu;
mp.events.add('ShopVehicle_OpenMenu', (businessName, price) => {
mp.events.add('ShopVehicle_OpenMenu', (businessName, price, availableOptions: string[]) => {
var veh = mp.players.local.vehicle;
if (!veh) return;
mp.gui.chat.show(false);
@@ -34,6 +34,10 @@ export default function carDealer() {
priceItem.SetRightLabel("~g~$~s~ " + moneyFormat(price));
shopMenu.AddItem(priceItem);
var targetsCollection = new ItemsCollection(availableOptions);
var targetItem = new UIMenuListItem("Besitzer", "W<>hle den Besitzer aus", targetsCollection);
shopMenu.AddItem(targetItem);
var saveItem = new UIMenuItem("Kaufen");
saveItem.BackColor = new Color(0, 100, 0);
saveItem.HighlightedBackColor = new Color(0, 150, 0);
@@ -48,7 +52,7 @@ export default function carDealer() {
if (item === cancelItem) {
shopMenu.Close();
} else if (item === saveItem) {
mp.events.callRemote("VehShop_BuyVehicle");
mp.events.callRemote("VehShop_BuyVehicle", targetItem.SelectedItem.Id);
shopMenu.Close();
}
});

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@@ -17,7 +17,8 @@ namespace ReallifeGamemode.Server.Entities
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public int Balance {
public int Balance
{
get => _balance;
set
{

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@@ -1,5 +1,8 @@
using System;
using ReallifeGamemode.Server.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
namespace ReallifeGamemode.Server.Entities
@@ -8,6 +11,17 @@ namespace ReallifeGamemode.Server.Entities
{
public Group Group { get; set; }
[ForeignKey("Group")]
public int? GroupId { get; set; }
public Group GetGroup()
{
using (var dbContext = new DatabaseContext())
{
return dbContext.Groups.Where(g => g.Id == GroupId).FirstOrDefault();
}
}
public override string ToString()
{
return "Gruppen Fahrzeug | Gruppe: " + Group.Name;

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@@ -66,6 +66,11 @@ namespace ReallifeGamemode.Server.Entities
veh.Position.Add(new Vector3(0, 0, 1.3)), 10.0f, 1f, 1, new Color(255, 255, 255));
}
if (this is GroupVehicle gV)
{
numberplate = $"{gV.GroupId}" + numberplate;
}
veh.NumberPlate = numberplate;
return veh;

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@@ -60,6 +60,8 @@ namespace ReallifeGamemode.Server.Entities
public Group Group { get; set; }
public GroupRank GroupRank { get; set; }
public FactionRank GetFactionRank()
{
using (var dbContext = new DatabaseContext())

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@@ -28,7 +28,8 @@ namespace ReallifeGamemode.Server.Entities
public string Bic { get; set; }
[StringLength(32)]
public string Iban { get; set; }
public int Balance {
public int Balance
{
get => _balance;
set
{

View File

@@ -91,9 +91,20 @@ namespace ReallifeGamemode.Server.Events
using (var userDeath = new DatabaseContext())
{
var dead = new Entities.Logs.Death { VictimId = player.GetUser().Id, KillerId = killerId, KillerPositionX = killerPosX, KillerPositionY = killerPosY,
KillerPositionZ = killerPosZ, KillerHeading = killerHeading, VictimPositionX = player.Position.X, VictimPositionY = player.Position.Y,
VictimPositionZ = player.Position.Z, VictimHeading = player.Heading, CauseOfDeath = reason.ToString()};
var dead = new Entities.Logs.Death
{
VictimId = player.GetUser().Id,
KillerId = killerId,
KillerPositionX = killerPosX,
KillerPositionY = killerPosY,
KillerPositionZ = killerPosZ,
KillerHeading = killerHeading,
VictimPositionX = player.Position.X,
VictimPositionY = player.Position.Y,
VictimPositionZ = player.Position.Z,
VictimHeading = player.Heading,
CauseOfDeath = reason.ToString()
};
userDeath.DeathLogs.Add(dead);
userDeath.SaveChanges();
}

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@@ -33,7 +33,8 @@ namespace ReallifeGamemode.Server.Extensions
.Users
.Include(u => u.Faction)
.Include(u => u.FactionRank)
.FirstOrDefault(u => u.Name == client.Name);
.Where(u => u.Name == client.Name)
.FirstOrDefault();
}
}
else
@@ -42,7 +43,8 @@ namespace ReallifeGamemode.Server.Extensions
.Users
.Include(u => u.Faction)
.Include(u => u.FactionRank)
.FirstOrDefault(u => u.Name == client.Name);
.Where(u => u.Name == client.Name)
.FirstOrDefault();
}
}

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@@ -1,4 +1,5 @@
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Server.Business;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
@@ -70,7 +71,8 @@ namespace ReallifeGamemode.Server.Managers
player.SendNotification("~r~Du hast nicht genug Geld");
return;
}
else */if(result == TransactionResult.SUCCESS)
else */
if (result == TransactionResult.SUCCESS)
{
player.TriggerEvent("business_updateMoney", playerBusiness.GetBankAccount().Balance.ToMoneyString());
player.SendNotification("~g~Du hast erfolgreich ~s~" + amount.ToMoneyString() + " ~g~ überwiesen");
@@ -116,12 +118,22 @@ namespace ReallifeGamemode.Server.Managers
if (sVeh == null) return;
if (!(sVeh is ShopVehicle)) return;
ShopVehicle shopVehicle = (ShopVehicle)sVeh;
player.TriggerEvent("ShopVehicle_OpenMenu", GetBusiness(shopVehicle.BusinessId).Name, shopVehicle.Price);
List<string> availableTargets = new List<string>()
{
"Spieler (dich selbst)"
};
if (player.GetUser().FactionLeader && !player.GetUser().Faction.StateOwned) availableTargets.Add("Fraktion");
if (player.GetUser().GroupRank == GroupRank.OWNER) availableTargets.Add("Gruppe");
player.TriggerEvent("ShopVehicle_OpenMenu", GetBusiness(shopVehicle.BusinessId).Name, shopVehicle.Price, availableTargets.ToArray());
}
[RemoteEvent("VehShop_BuyVehicle")]
public void CarDealerBusiness_BuyVehicle(Client player)
public void CarDealerBusiness_BuyVehicle(Client player, string target)
{
player.SendChatMessage(target);
ServerVehicle sVeh = player.Vehicle?.GetServerVehicle();
if (sVeh == null) return;
if (!(sVeh is ShopVehicle)) return;

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@@ -9,7 +9,7 @@ using ReallifeGamemode.Server.Models;
namespace ReallifeGamemode.Migrations
{
[DbContext(typeof(DatabaseContext))]
[Migration("20190505145708_Groups")]
[Migration("20190505154643_Groups")]
partial class Groups
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
@@ -776,6 +776,8 @@ namespace ReallifeGamemode.Migrations
b.Property<int?>("GroupId");
b.Property<int>("GroupRank");
b.Property<int>("Handmoney");
b.Property<int>("LogUserId");

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@@ -12,6 +12,12 @@ namespace ReallifeGamemode.Migrations
table: "Users",
nullable: true);
migrationBuilder.AddColumn<int>(
name: "GroupRank",
table: "Users",
nullable: false,
defaultValue: 0);
migrationBuilder.AddColumn<int>(
name: "GroupId",
table: "ServerVehicles",
@@ -110,6 +116,10 @@ namespace ReallifeGamemode.Migrations
name: "GroupId",
table: "Users");
migrationBuilder.DropColumn(
name: "GroupRank",
table: "Users");
migrationBuilder.DropColumn(
name: "GroupId",
table: "ServerVehicles");

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@@ -774,6 +774,8 @@ namespace ReallifeGamemode.Migrations
b.Property<int?>("GroupId");
b.Property<int>("GroupRank");
b.Property<int>("Handmoney");
b.Property<int>("LogUserId");

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@@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace ReallifeGamemode.Server.Util
{
public enum GroupRank
{
NONE,
MEMBER,
MANAGER,
OWNER
}
}