auto verkaufen
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@@ -335,6 +335,40 @@ namespace ReallifeGamemode.Server.Managers
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ChatService.BroadcastJob(msg, taxiJob);
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ChatService.SendMessage(player, "!{02FCFF}Du hast erfolgreich ein Taxi zu deiner aktuellen Position gerufen.");
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}
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[RemoteEvent("CLIENT:InteractionMenu_VehicleInteraction")]
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public void VehicleInteraction(Player player, int id, string selection)
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{
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using var dbContext = new DatabaseContext(true);
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var user = player.GetUser(dbContext);
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var userVehicle = dbContext.UserVehicles.Where(v => v.Id == id && v.UserId == user.Id).FirstOrDefault();
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if (userVehicle == null)
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{
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ChatService.ErrorMessage(player, "Das Fahrzeug wurde nicht gefunden");
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}
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Vehicle veh = VehicleManager.GetVehicleFromServerVehicle(userVehicle);
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if (selection == "Finden")
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{
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player.TriggerEvent("SERVER:Util_setWaypoint", veh.Position.X, veh.Position.Y);
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}
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else if (selection == "Verkaufen")
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{
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var vehPrice = dbContext.ShopVehicles.Where(v => v.Model == userVehicle.Model).Select(v => v.Price).FirstOrDefault();
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var backPrice = (int)(vehPrice * 0.6);
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user.BankAccount.Balance += backPrice;
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ChatService.SendMessage(player, $"~b~[INFO]~s~ Du hast durch den Autoverkauf ~g~{backPrice.ToMoneyString()}~s~ erhalten.");
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dbContext.UserVehicles.Remove(userVehicle);
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dbContext.SaveChanges();
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veh.Delete();
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}
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}
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#endregion
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#region Spielerinteraktionen PFEILTASTE-LINKS
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[RemoteEvent("openTradeInventory")]
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