diff --git a/ReallifeGamemode.Client/Gui/infobox.ts b/ReallifeGamemode.Client/Gui/infobox.ts index 52750cd0..86f582bc 100644 --- a/ReallifeGamemode.Client/Gui/infobox.ts +++ b/ReallifeGamemode.Client/Gui/infobox.ts @@ -50,7 +50,7 @@ export default function (globalData: IGlobalData): void { var playerName; var playerId; - var playerMoney; + var playerMoney = "0"; mp.events.add("draw", (pName, pId) => { playerName = pName; @@ -110,6 +110,9 @@ export default function (globalData: IGlobalData): void { }); mp.events.add("updateMoney", (money) => { + if (money == undefined) + money = 0; + playerMoney = moneyFormat(money); }); diff --git a/ReallifeGamemode.Server/Factions/Medic/Medic.cs b/ReallifeGamemode.Server/Factions/Medic/Medic.cs index 99075bdd..60442169 100644 --- a/ReallifeGamemode.Server/Factions/Medic/Medic.cs +++ b/ReallifeGamemode.Server/Factions/Medic/Medic.cs @@ -22,7 +22,7 @@ namespace ReallifeGamemode.Server.Factions.Medic public static List ReviveTasks = new List(); public static List HealTasks = new List(); public static List FireTasks = new List(); - public static int ReviveIncome = 500; + public static int ReviveIncome = 100; public static int dutyMedics = 0; public static void AddTaskToList(MedicTask task)