PlayerDeath

This commit is contained in:
Mac_Slash
2020-05-04 23:04:54 +02:00
parent 36cacd4775
commit a9accc653d

View File

@@ -115,32 +115,51 @@ namespace ReallifeGamemode.Server.Events
Job.JobBase job = Managers.JobManager.GetJob(player.GetUser().JobId ?? -1); Job.JobBase job = Managers.JobManager.GetJob(player.GetUser().JobId ?? -1);
if (job != null) if (job != null)
{ {
ChatService.SendMessage(player, "Debug1");
if (job.GetUsersInJob().Contains(player)) if (job.GetUsersInJob().Contains(player))
{ {
ChatService.SendMessage(player, "Debug2");
if (player.Vehicle != null) if (player.Vehicle != null)
{ {
ChatService.SendMessage(player, "Debug3");
/*if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true) /*if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
{*/ {*/
if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ) if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
{ {
player.Vehicle.ResetData("timerJobVehicleRespawn"); ChatService.SendMessage(player, "Debug4");
player.Vehicle.ResetData("timerJobVehicleRespawn");
ServerVehicle sVeh = Managers.VehicleManager.GetServerVehicleFromVehicle(player.Vehicle); ServerVehicle sVeh = Managers.VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
ServerVehicleExtensions.Spawn(sVeh, player.Vehicle); ServerVehicleExtensions.Spawn(sVeh, player.Vehicle);
} }
else
{
ChatService.SendMessage(player, "Debug5");
}
//} //}
} }
if (Managers.JobManager.playerTimersJobVehicleRespawn.ContainsKey(player)) if (Managers.JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
{ {
ChatService.SendMessage(player, "Debug6");
Managers.JobManager.playerTimersJobVehicleRespawn[player].Stop(); Managers.JobManager.playerTimersJobVehicleRespawn[player].Stop();
} }
ChatService.SendMessage(player, "Debug7");
player.ResetData("PilotenBase"); player.ResetData("PilotenBase");
job.StopJob(player); job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet."); ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
if (player.GetData<bool>("HatRoute") == true) if (player.GetData<bool>("HatRoute") == true)
{ {
ChatService.SendMessage(player, "Debug8");
CheckPointHandle.DeleteCheckpoints(player); CheckPointHandle.DeleteCheckpoints(player);
player.ResetData("HatRoute"); player.ResetData("HatRoute");
} }
else
{
ChatService.SendMessage(player, "Debug9");
}
}
else
{
ChatService.SendMessage(player, "Debug10");
} }
} }