PlayerDeath
This commit is contained in:
@@ -115,32 +115,51 @@ namespace ReallifeGamemode.Server.Events
|
|||||||
Job.JobBase job = Managers.JobManager.GetJob(player.GetUser().JobId ?? -1);
|
Job.JobBase job = Managers.JobManager.GetJob(player.GetUser().JobId ?? -1);
|
||||||
if (job != null)
|
if (job != null)
|
||||||
{
|
{
|
||||||
|
ChatService.SendMessage(player, "Debug1");
|
||||||
if (job.GetUsersInJob().Contains(player))
|
if (job.GetUsersInJob().Contains(player))
|
||||||
{
|
{
|
||||||
|
ChatService.SendMessage(player, "Debug2");
|
||||||
if (player.Vehicle != null)
|
if (player.Vehicle != null)
|
||||||
{
|
{
|
||||||
|
ChatService.SendMessage(player, "Debug3");
|
||||||
/*if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
|
/*if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
|
||||||
{*/
|
{*/
|
||||||
if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
|
if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
|
||||||
{
|
{
|
||||||
player.Vehicle.ResetData("timerJobVehicleRespawn");
|
ChatService.SendMessage(player, "Debug4");
|
||||||
|
player.Vehicle.ResetData("timerJobVehicleRespawn");
|
||||||
ServerVehicle sVeh = Managers.VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
|
ServerVehicle sVeh = Managers.VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
|
||||||
ServerVehicleExtensions.Spawn(sVeh, player.Vehicle);
|
ServerVehicleExtensions.Spawn(sVeh, player.Vehicle);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ChatService.SendMessage(player, "Debug5");
|
||||||
|
}
|
||||||
//}
|
//}
|
||||||
}
|
}
|
||||||
if (Managers.JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
|
if (Managers.JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
|
||||||
{
|
{
|
||||||
|
ChatService.SendMessage(player, "Debug6");
|
||||||
Managers.JobManager.playerTimersJobVehicleRespawn[player].Stop();
|
Managers.JobManager.playerTimersJobVehicleRespawn[player].Stop();
|
||||||
}
|
}
|
||||||
|
ChatService.SendMessage(player, "Debug7");
|
||||||
player.ResetData("PilotenBase");
|
player.ResetData("PilotenBase");
|
||||||
job.StopJob(player);
|
job.StopJob(player);
|
||||||
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
||||||
if (player.GetData<bool>("HatRoute") == true)
|
if (player.GetData<bool>("HatRoute") == true)
|
||||||
{
|
{
|
||||||
|
ChatService.SendMessage(player, "Debug8");
|
||||||
CheckPointHandle.DeleteCheckpoints(player);
|
CheckPointHandle.DeleteCheckpoints(player);
|
||||||
player.ResetData("HatRoute");
|
player.ResetData("HatRoute");
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ChatService.SendMessage(player, "Debug9");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ChatService.SendMessage(player, "Debug10");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user