controller aimbot

This commit is contained in:
hydrant
2021-04-24 01:05:06 +02:00
parent a1f4ffeee3
commit aa041a2bb7

View File

@@ -182,9 +182,24 @@
var Behaviour = new PlayerBehaviour() var Behaviour = new PlayerBehaviour()
var loop = Behaviour.secs() var loop = Behaviour.secs()
function isUsingController() {
return !mp.game.controls.isInputDisabled(0);
}
mp.events.add("render", () => { mp.events.add("render", () => {
mp.game.player.setHealthRechargeMultiplier(0); mp.game.player.setHealthRechargeMultiplier(0);
if (isUsingController()) {
mp.game.controls.disableControlAction(32, 24, true);
mp.game.controls.disableControlAction(32, 25, true);
mp.game.controls.disableControlAction(32, 91, true);
mp.game.controls.disableControlAction(32, 92, true);
mp.game.controls.disableControlAction(32, 69, true);
mp.game.controls.disableControlAction(32, 70, true);
}
Behaviour.health = Number(mp.players.local.getHealth()) + Number(mp.players.local.getArmour()) Behaviour.health = Number(mp.players.local.getHealth()) + Number(mp.players.local.getArmour())
if (loop < Behaviour.secs()) { if (loop < Behaviour.secs()) {
if (Behaviour.active) { if (Behaviour.active) {