converted jobs to same system as businesses, add option to choose job at cityhall

This commit is contained in:
hydrant
2019-05-16 14:52:19 +02:00
parent 8fd4041b3c
commit aa81fa95a4
18 changed files with 1422 additions and 59 deletions

View File

@@ -0,0 +1,100 @@
using GTANetworkAPI;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Job;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Services;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
namespace ReallifeGamemode.Server.Managers
{
class JobManager : Script
{
private static List<JobBase> _jobs = new List<JobBase>();
public static void LoadJobs()
{
IEnumerable<Type> jobTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => t.IsSubclassOf(typeof(JobBase)) && !t.IsAbstract);
foreach (var type in jobTypes)
{
var instance = Activator.CreateInstance(type) as JobBase;
if (GetJob(instance.Id) != null)
{
throw new InvalidOperationException($"Double Job ID found: {instance.Id} | {instance.Name}");
}
_jobs.Add(instance);
NAPI.Util.ConsoleOutput($"Loading job {instance.Name}");
}
NAPI.Util.ConsoleOutput($"Loaded {_jobs.Count} jobs");
}
public static JobBase GetJob(int id) => _jobs.Where(j => j.Id == id).FirstOrDefault();
public static T GetJob<T>() where T : JobBase
{
return _jobs.Where(j => j.GetType() == typeof(T)).FirstOrDefault() as T;
}
public static List<JobBase> GetJobs() => _jobs.OrderBy(j => j.Id).ToList();
[RemoteEvent("CLIENT:JobCenter_CancelJob")]
public void CancelJobEvent(Client player)
{
using(var dbContext = new DatabaseContext())
{
User u = player.GetUser(dbContext);
if (u == null) return;
if(u.JobId == null)
{
ChatService.Error(player, "Du hast momentan keinen Job, den du kündigen könntest.");
return;
}
u.JobId = null;
player.SendChatMessage("~y~[JOBCENTER]~s~ Du hast deinen Job erfolgreich gekündigt.");
dbContext.SaveChanges();
}
}
[RemoteEvent("CLIENT:JobCenter_AcceptJob")]
public void AcceptJobEvent(Client player, int jobId)
{
using (var dbContext = new DatabaseContext())
{
User u = player.GetUser(dbContext);
if (u == null) return;
if (u.JobId != null)
{
ChatService.Error(player, "Du musst deinen alten Job kündigen, bevor du einen neuen ausüben kannst");
return;
}
JobBase job = JobManager.GetJob(jobId);
if(job == null)
{
ChatService.Error(player, "Bei der Job-Annahme ist ein Fehler aufgetretet: Dieser Job wurde nicht gefunden");
return;
}
player.SendChatMessage($"~y~[JOBCENTER]~s~ Du hast erfolgreich deinen neuen Job: ~o~{job.Name}~s~ angenommen.");
u.JobId = jobId;
dbContext.SaveChanges();
}
}
}
}