From ab3e9660848f540cf9ec680ba778bfa4fc7be109 Mon Sep 17 00:00:00 2001 From: VegaZ Date: Sat, 20 Feb 2021 18:18:53 +0100 Subject: [PATCH] Fix M Interaction submenu overlapping --- ReallifeGamemode.Client/Interaction/interactionmenu.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ReallifeGamemode.Client/Interaction/interactionmenu.ts b/ReallifeGamemode.Client/Interaction/interactionmenu.ts index ea52ca33..c1592bd5 100644 --- a/ReallifeGamemode.Client/Interaction/interactionmenu.ts +++ b/ReallifeGamemode.Client/Interaction/interactionmenu.ts @@ -158,7 +158,7 @@ export default function (globalData: IGlobalData) { menu.Open(); globalData.InMenu = true; - + mp.gui.chat.show(false); menu.ItemSelect.on((item: NativeUI.UIMenuItem, index: number) => { if (item === acceptItem) { mp.events.callRemote("CLIENT:InteractionMenu_AcceptInvite", acceptItem.SelectedValue); @@ -187,6 +187,7 @@ export default function (globalData: IGlobalData) { menu.MenuClose.on(() => { globalData.InMenu = false; + mp.gui.chat.show(true); }) }); @@ -354,7 +355,6 @@ export default function (globalData: IGlobalData) { } function getGroupMenu(group: string, parentMenu: NativeUI.Menu): NativeUI.Menu { - globalData.InMenu = true; var groupMenu = new NativeUI.Menu("Gruppe", group, new Point(0, screenRes.y / 3), null, null); groupMenu.AddItem(new UIMenuItem("Spieler einladen")); groupMenu.AddItem(new UIMenuItem("Spieler rauswerfen"));